Alex Szpakowski
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48b3a4e860
Initial support for integer format textures.
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4 years ago |
Alex Szpakowski
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4caeb27047
Slightly less heavy-handed compute memory barrier implementation.
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4 years ago |
bjorn
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085ba2cb6e
Add compute ShaderStage;
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4 years ago |
Alex Szpakowski
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21f5ba86d3
Merge branch 'master' into 12.0-development
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4 years ago |
Alex Szpakowski
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f89aabb0bb
Update copyright year for 2021
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4 years ago |
Alex Szpakowski
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694d448e83
Vertex shaders can write to gl_PointSize (fixes #1603).
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4 years ago |
Alex Szpakowski
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deff795908
Rename some internal buffer enums to better match what they do
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4 years ago |
Alex Szpakowski
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50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
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4 years ago |
Alex Szpakowski
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1f9d98263d
Refactor Buffer internals.
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4 years ago |
Alex Szpakowski
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b011487a3e
Add new texel buffer type.
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5 years ago |
Alex Szpakowski
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2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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d13e97fd83
Merge branch 'master' into 12.0-development
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5 years ago |
Alex Szpakowski
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8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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5 years ago |
Alex Szpakowski
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7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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9425c9224b
Rename internal batched draw code to be more clear
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5 years ago |
Alex Szpakowski
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b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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453322678c
Rename internal uses of canvas to texture/render target
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5 years ago |
Alex Szpakowski
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12c90b3dca
Merge Image and Canvas GL backend classes into new common Texture class.
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5 years ago |
Alex Szpakowski
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f9248d478c
Refactor sampler state parameters for textures.
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5 years ago |
Alex Szpakowski
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ee5304ba53
Remove vertex namespace
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5 years ago |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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8512b1a8f6
Remove some dead code.
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5 years ago |
Alex Szpakowski
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3435a6bcbf
Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
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5 years ago |
Alex Szpakowski
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9ab2a94037
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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5143926b38
Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode.
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6 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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7a2e52b12d
Cleaned up some vertex data-related code.
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7 years ago |
Alex Szpakowski
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e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235.
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7 years ago |