Commit History

Author SHA1 Message Date
  Alex Szpakowski 48b3a4e860 Initial support for integer format textures. 4 years ago
  Alex Szpakowski 4caeb27047 Slightly less heavy-handed compute memory barrier implementation. 4 years ago
  bjorn 085ba2cb6e Add compute ShaderStage; 4 years ago
  Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 4 years ago
  Alex Szpakowski f89aabb0bb Update copyright year for 2021 4 years ago
  Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603). 4 years ago
  Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 4 years ago
  Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 4 years ago
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski b011487a3e Add new texel buffer type. 5 years ago
  Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used. 5 years ago
  Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 years ago
  Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 5 years ago
  Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 5 years ago
  Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 5 years ago
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 8512b1a8f6 Remove some dead code. 5 years ago
  Alex Szpakowski 3435a6bcbf Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call. 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski 5143926b38 Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode. 6 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski 7a2e52b12d Cleaned up some vertex data-related code. 7 years ago
  Alex Szpakowski e5b0d96b27 Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235. 7 years ago