Alex Szpakowski
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4dba3e91e2
Thread:start now clears the thread's error string before starting
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12 years ago |
Alex Szpakowski
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2128ba321e
Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696)
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12 years ago |
Alex Szpakowski
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d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
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12 years ago |
Alex Szpakowski
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ce9d0be1ea
Fixed love.filesystem.mount to consistently fail to mount things which are inside the game source directory, instead of only failing when the source dir is a zipped .love
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12 years ago |
Alex Szpakowski
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411d16b063
Added include guard for love.h
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12 years ago |
Alex Szpakowski
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dfba650575
Fixed SpriteBatch:set with Geometry
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12 years ago |
Alex Szpakowski
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45de33edb8
Removed Geometry:flip (resolves issue #670)
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12 years ago |
Alex Szpakowski
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b090a91650
Fixed love.app opening in the background instead of the foreground in OS X
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12 years ago |
Alex Szpakowski
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e19ade38ab
Added support for BC4 (aka 3Dc+) compressed textures
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12 years ago |
Alex Szpakowski
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fa6eaaa3a6
Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound
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12 years ago |
Alex Szpakowski
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02d77aa9be
Fixed running love files with relative paths from the command line in OS X
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12 years ago |
Alex Szpakowski
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c8428a0a2b
Fixed opening .love files in Mac OS 10.9 (resolves issue #689)
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12 years ago |
Alex Szpakowski
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4595bb68eb
Updated changelog
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12 years ago |
Alex Szpakowski
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295487165f
Unprintable ascii text (numbers 0-31 and 127 in decimal) is no longer sent to the unicode argument of love.keypressed
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12 years ago |
Alex Szpakowski
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8408c276cb
ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686)
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12 years ago |
Alex Szpakowski
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bdb4c7eb90
Renamed t.screen to t.window in love.conf (resolves issue #637)
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12 years ago |
Alex Szpakowski
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f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
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12 years ago |
Alex Szpakowski
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cb0a974546
Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684)
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12 years ago |
Alex Szpakowski
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335cc378fc
Added some internal verification for registering love type names
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12 years ago |
Alex Szpakowski
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7cf7f3a25f
Merged love.graphics.drawg into love.graphics.draw, and SpriteBatch:addg/setg into SpriteBatch:add/set (resolves issue #639)
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12 years ago |
Alex Szpakowski
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f9ce521794
Fixed a bug when requiring enet
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12 years ago |
Alex Szpakowski
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57aa632841
Added love.graphics.getMaxImageSize
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12 years ago |
Alex Szpakowski
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5a3055dd3b
Replaced internal calls to luaL_register (deprecated in Lua 5.2) with an alternative
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12 years ago |
Alex Szpakowski
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3725b4122f
Fixed lazy-loading of stencil buffers in Canvases sometimes failing due to uninitialized variables
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12 years ago |
Bart van Strien
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259f15da6f
Apply box2d heap tickler patch: make sure ChainShape:getPoints has enough stack size
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12 years ago |
Alex Szpakowski
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ada83d1f2d
Updated changelog
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12 years ago |
Alex Szpakowski
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8ac288876d
Added Thread:isRunning
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12 years ago |
Alex Szpakowski
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719e9253da
Fixed a compiler warning
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12 years ago |
Bart van Strien
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98d92d3e1f
Add support for "flat" tables to Variant.
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12 years ago |
Alex Szpakowski
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67353d4de7
Reduced CPU usage (and improved performance) for the nogame screen
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12 years ago |