Sasha Szpakowski
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50ff1e4d2b
use location numbers for vertex input attributes, instead of name-based binding.
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11 months ago |
Sasha Szpakowski
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2d606b1f0c
Small performance optimization for mesh drawing.
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1 year ago |
Sasha Szpakowski
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64a30f177f
Merge branch 'main' into 12.0-development
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1 year ago |
Sasha Szpakowski
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94d5864144
update year for copyright notice
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1 year ago |
Sasha Szpakowski
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8872497561
graphics: handle default textures in high level code.
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1 year ago |
Sasha Szpakowski
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f6cdbdc868
Merge branch 'main' into 12.0-development
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2 years ago |
Sasha Szpakowski
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c823dbca96
Update copyright year for 2023
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2 years ago |
Alex Szpakowski
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7f3538d2ba
Merge branch 'main' into 12.0-development
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3 years ago |
Alex Szpakowski
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8e7fd10b6f
Update copyright year for 2022
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3 years ago |
Alex Szpakowski
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21f5ba86d3
Merge branch 'master' into 12.0-development
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4 years ago |
Alex Szpakowski
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f89aabb0bb
Update copyright year for 2021
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4 years ago |
Alex Szpakowski
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694d448e83
Vertex shaders can write to gl_PointSize (fixes #1603).
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4 years ago |
Alex Szpakowski
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deff795908
Rename some internal buffer enums to better match what they do
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4 years ago |
Alex Szpakowski
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1f9d98263d
Refactor Buffer internals.
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4 years ago |
Alex Szpakowski
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7a18190c5c
Restructure SpriteBatch internal vertex data
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4 years ago |
Alex Szpakowski
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7fbb68e90e
Merge branch '12.0-development' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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9425c9224b
Rename internal batched draw code to be more clear
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5 years ago |
Alex Szpakowski
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1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
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5 years ago |
Alex Szpakowski
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b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
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5 years ago |
Alex Szpakowski
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d24b9e9e6f
Rename love.graphics.newCanvas to newRenderTarget
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5 years ago |
Alex Szpakowski
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2572f0c7a1
Meshes expose GraphicsBuffers, part 2
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5 years ago |
Alex Szpakowski
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25d9ae2ba0
Meshes expose vertex buffers, part 1
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5 years ago |
Alex Szpakowski
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1bc2b947fc
Rename Attributes struct to VertexAttributes
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5 years ago |
Alex Szpakowski
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ee5304ba53
Remove vertex namespace
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5 years ago |
Alex Szpakowski
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b0232a4a6b
Initial work on unified graphics buffers representing different types of data.
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5 years ago |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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881a31512d
Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090).
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5 years ago |
Alex Szpakowski
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9ab2a94037
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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6 years ago |
Alex Szpakowski
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55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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6 years ago |