Commit History

Author SHA1 Message Date
  Sasha Szpakowski 50ff1e4d2b use location numbers for vertex input attributes, instead of name-based binding. 11 months ago
  Sasha Szpakowski 2d606b1f0c Small performance optimization for mesh drawing. 1 year ago
  Sasha Szpakowski 64a30f177f Merge branch 'main' into 12.0-development 1 year ago
  Sasha Szpakowski 94d5864144 update year for copyright notice 1 year ago
  Sasha Szpakowski 8872497561 graphics: handle default textures in high level code. 1 year ago
  Sasha Szpakowski f6cdbdc868 Merge branch 'main' into 12.0-development 2 years ago
  Sasha Szpakowski c823dbca96 Update copyright year for 2023 2 years ago
  Alex Szpakowski 7f3538d2ba Merge branch 'main' into 12.0-development 3 years ago
  Alex Szpakowski 8e7fd10b6f Update copyright year for 2022 3 years ago
  Alex Szpakowski 21f5ba86d3 Merge branch 'master' into 12.0-development 4 years ago
  Alex Szpakowski f89aabb0bb Update copyright year for 2021 4 years ago
  Alex Szpakowski 694d448e83 Vertex shaders can write to gl_PointSize (fixes #1603). 4 years ago
  Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 4 years ago
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski 7a18190c5c Restructure SpriteBatch internal vertex data 4 years ago
  Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski 1ddfcd4cc8 Always use explicitly typed buffers, even in internal code 5 years ago
  Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 years ago
  Alex Szpakowski d24b9e9e6f Rename love.graphics.newCanvas to newRenderTarget 5 years ago
  Alex Szpakowski 2572f0c7a1 Meshes expose GraphicsBuffers, part 2 5 years ago
  Alex Szpakowski 25d9ae2ba0 Meshes expose vertex buffers, part 1 5 years ago
  Alex Szpakowski 1bc2b947fc Rename Attributes struct to VertexAttributes 5 years ago
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 years ago
  Alex Szpakowski b0232a4a6b Initial work on unified graphics buffers representing different types of data. 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 881a31512d Remove the variant of SpriteBatch:setColor() which disables all previously set colors (resolves issue #1090). 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 6 years ago