Alex Szpakowski
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50ff86bd92
Graphics Buffers can be used as Shader Storage Buffers.
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il y a 4 ans |
Alex Szpakowski
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65bfeedd4e
Merge branch 'master' into 12.0-development
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il y a 4 ans |
Alex Szpakowski
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fe23c16198
Disable gamma correction on Windows + Intel HD 2/3000 / Intel HD Graphics
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il y a 4 ans |
Alex Szpakowski
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b011487a3e
Add new texel buffer type.
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il y a 5 ans |
Alex Szpakowski
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3f4161dd5d
Merge branch '12.0-development' into GraphicsBuffer
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il y a 5 ans |
Alex Szpakowski
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f848b201ae
Merge branch 'master' into 12.0-development
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il y a 5 ans |
Alex Szpakowski
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dde3db3006
Apply Image:replacePixels/missing text workaround to more ATI drivers
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il y a 5 ans |
Alex Szpakowski
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2c4bfab1de
Merge branch '12.0-development' into GraphicsBuffer
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il y a 5 ans |
Alex Szpakowski
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d13e97fd83
Merge branch 'master' into 12.0-development
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il y a 5 ans |
Alex Szpakowski
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8fac08809a
Eliminate redundant glActiveTexture calls when shaders are used.
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il y a 5 ans |
Alex Szpakowski
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b1c028a4d3
Merge branch '12.0' into GraphicsBuffer
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il y a 5 ans |
Alex Szpakowski
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aa636381d0
Fix MSAA texture creation logic
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il y a 5 ans |
Alex Szpakowski
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453322678c
Rename internal uses of canvas to texture/render target
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il y a 5 ans |
Alex Szpakowski
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b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
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il y a 5 ans |
Alex Szpakowski
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f9248d478c
Refactor sampler state parameters for textures.
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il y a 5 ans |
Alex Szpakowski
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2572f0c7a1
Meshes expose GraphicsBuffers, part 2
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il y a 5 ans |
Alex Szpakowski
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25d9ae2ba0
Meshes expose vertex buffers, part 1
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il y a 5 ans |
Alex Szpakowski
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1bc2b947fc
Rename Attributes struct to VertexAttributes
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il y a 5 ans |
Alex Szpakowski
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ee5304ba53
Remove vertex namespace
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il y a 5 ans |
Alex Szpakowski
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23bc1a7aae
Add new mesh data formats: int32, uint32, [u]int8, [u]int16, snorm8, and snorm16.
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il y a 5 ans |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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il y a 5 ans |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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il y a 5 ans |
Alex Szpakowski
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361cefbb05
Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
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il y a 5 ans |
Alex Szpakowski
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6c662ade41
Fix disabling blending,
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il y a 5 ans |
Alex Szpakowski
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efa2bd7837
Consolidate some internal graphics state definitions into a new renderstate file.
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il y a 5 ans |
Alex Szpakowski
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3435a6bcbf
Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
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il y a 5 ans |
Alex Szpakowski
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55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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il y a 6 ans |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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il y a 6 ans |
Alex Szpakowski
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364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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il y a 6 ans |
Alex Szpakowski
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1c853cbcc3
Fall back to glTexImage instead of glTexStorage on Radeon 3xxx drivers on Windows. Potentially works around a graphics driver bug which prevented text from showing up.
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il y a 6 ans |