Alex Szpakowski
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5bdea01559
Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function.
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10 years ago |
Alex Szpakowski
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12450c9657
Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true.
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10 years ago |
Alex Szpakowski
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a45c1332a7
Cleaned up some Mesh and SpriteBatch code.
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10 years ago |
Alex Szpakowski
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bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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10 years ago |
Alex Szpakowski
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6d9409a337
Probably fixed compilation with GCC 4.8.
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10 years ago |
Alex Szpakowski
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0b566f3c94
Updated the changelog.
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10 years ago |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 years ago |
Alex Szpakowski
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b13ba42ec4
Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files.
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10 years ago |
Bart van Strien
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4748132853
Show indicated version in incompatibility message (resolves issue #1066)
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10 years ago |
Alex Szpakowski
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68bb0c97bc
Hopefully fixed compilation when VS2013 is used...
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10 years ago |
Alex Szpakowski
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54f2617849
Removed some redundant internal code.
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10 years ago |
Alex Szpakowski
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99acec83c9
Renamed some internal functions to avoid name conflicts when some third-party code is #included.
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10 years ago |
Alex Szpakowski
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f2b4438a57
Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used.
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10 years ago |
Bart van Strien
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c15f4b5f26
Modify __tostring so it also shows a pointer, like lua does for tables
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10 years ago |
Alex Szpakowski
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2392174eb2
Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error.
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10 years ago |
Bart van Strien
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c02ba91ef4
Fix segfault loading images from compressed data without an explicit sRGB flag
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10 years ago |
Alex Szpakowski
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66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
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10 years ago |
Alex Szpakowski
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6bce7c7cd0
Fixed love.errhand.
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10 years ago |
Alex Szpakowski
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8bf8c0cd18
Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported.
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10 years ago |
Alex Szpakowski
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f5abedaeeb
Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase.
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10 years ago |
Alex Szpakowski
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354f83c1cb
Added support for MSAA on the window on iOS.
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10 years ago |
Alex Szpakowski
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4cd725cee6
Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen.
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10 years ago |
Alex Szpakowski
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2cce18946d
Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
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10 years ago |
Alex Szpakowski
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64b9d40f00
Fixed World:getCallbacks and World:getContactFilter to use the active coroutine's lua state.
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10 years ago |
djcj
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4989bd76a0
Update Debian packaging files, move manpage to section 6
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10 years ago |
Alex Szpakowski
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e27400de30
The add and subtract blend modes no longer modify the destination framebuffer's alpha.
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10 years ago |
Bart van Strien
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7e44034757
Add a MutexRef class to clean up Mutex handling code
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10 years ago |
Bart van Strien
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dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
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10 years ago |
Bart van Strien
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3449465f1a
Update hgignore
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10 years ago |
Alex Szpakowski
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87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
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10 years ago |