Alex Szpakowski
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5bdea01559
Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function.
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10 年之前 |
Alex Szpakowski
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12450c9657
Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true.
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10 年之前 |
Alex Szpakowski
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a45c1332a7
Cleaned up some Mesh and SpriteBatch code.
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10 年之前 |
Alex Szpakowski
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bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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10 年之前 |
Alex Szpakowski
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6d9409a337
Probably fixed compilation with GCC 4.8.
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10 年之前 |
Alex Szpakowski
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0b566f3c94
Updated the changelog.
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10 年之前 |
Alex Szpakowski
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d215d8a91e
Reworked sRGB / gamma-correct APIs:
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10 年之前 |
Alex Szpakowski
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b13ba42ec4
Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files.
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10 年之前 |
Bart van Strien
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4748132853
Show indicated version in incompatibility message (resolves issue #1066)
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10 年之前 |
Alex Szpakowski
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68bb0c97bc
Hopefully fixed compilation when VS2013 is used...
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10 年之前 |
Alex Szpakowski
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54f2617849
Removed some redundant internal code.
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10 年之前 |
Alex Szpakowski
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99acec83c9
Renamed some internal functions to avoid name conflicts when some third-party code is #included.
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10 年之前 |
Alex Szpakowski
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f2b4438a57
Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used.
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10 年之前 |
Bart van Strien
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c15f4b5f26
Modify __tostring so it also shows a pointer, like lua does for tables
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10 年之前 |
Alex Szpakowski
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2392174eb2
Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error.
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10 年之前 |
Bart van Strien
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c02ba91ef4
Fix segfault loading images from compressed data without an explicit sRGB flag
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10 年之前 |
Alex Szpakowski
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66942d5f31
Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064.
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10 年之前 |
Alex Szpakowski
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6bce7c7cd0
Fixed love.errhand.
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10 年之前 |
Alex Szpakowski
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8bf8c0cd18
Hopefully work around an issue where older Intel drivers on Windows use Microsoft's OpenGL 1.1 software renderer instead of failing to create the context, when a requested framebuffer attribute value is unsupported.
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10 年之前 |
Alex Szpakowski
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f5abedaeeb
Cleaned up the love.graphics code that deals with love.window to be more consistent with the rest of the codebase.
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10 年之前 |
Alex Szpakowski
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354f83c1cb
Added support for MSAA on the window on iOS.
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10 年之前 |
Alex Szpakowski
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4cd725cee6
Added love.window.close (resolves issue #1059), and renamed love.window.isCreated to love.window.isOpen.
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10 年之前 |
Alex Szpakowski
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2cce18946d
Fixed objects which store Lua callback functions to avoid attempting to use dead coroutines when deleting the reference to the callback function. Should fix crashes when coroutines are mixed with those objects.
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10 年之前 |
Alex Szpakowski
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64b9d40f00
Fixed World:getCallbacks and World:getContactFilter to use the active coroutine's lua state.
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10 年之前 |
djcj
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4989bd76a0
Update Debian packaging files, move manpage to section 6
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10 年之前 |
Alex Szpakowski
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e27400de30
The add and subtract blend modes no longer modify the destination framebuffer's alpha.
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10 年之前 |
Bart van Strien
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7e44034757
Add a MutexRef class to clean up Mutex handling code
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10 年之前 |
Bart van Strien
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dd1167d736
Fix inconsistent missing override warning in BMFontRasterizer
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10 年之前 |
Bart van Strien
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3449465f1a
Update hgignore
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10 年之前 |
Alex Szpakowski
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87e20ccafb
Fixed the display index parameter of love.window.getFullscreenModes, getDesktopDimensions, and setPosition to be 1-based instead of 0-based (resolves issue #1056.)
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10 年之前 |