提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski 5fac441a51 Added Body:getJointList. 10 年之前
  Alex Szpakowski 68936e6d2f Added GearJoint:getJoints (resolves issue #922.) 10 年之前
  Alex Szpakowski 78d5db6981 Fixed MotorJoint:getType. 10 年之前
  Alex Szpakowski 775f816304 Added Joint:getBodies (see issue #922.) 10 年之前
  Alex Szpakowski 22bbe74ed9 Allow BC6 and BC7 compressed DDS files to be loaded into Images. 11 年之前
  Alex Szpakowski 195d41d1d9 Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings. 11 年之前
  Alex Szpakowski 0d28135465 Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it. 11 年之前
  Alex Szpakowski b9271ed25a Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform. 11 年之前
  Alex Szpakowski 9771c49ea6 Updated license.txt to include MIT-licensed libraries used by LÖVE. 11 年之前
  Alex Szpakowski 7bcb48c562 Fixed compilation (resolves issue #938.) 11 年之前
  Dalton Nell 3bc28345aa Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now). 11 年之前
  Alex Szpakowski 1108dea696 Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8. 11 年之前
  Alex Szpakowski d3e1993673 Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.) 11 年之前
  Alex Szpakowski e8009bb4cb Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch. 11 年之前
  Alex Szpakowski 808e533b02 Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements. 11 年之前
  Alex Szpakowski e2354acc65 Updated the love key to SDL keycode mapping to be a static array instead of a std::map. 11 年之前
  Alex Szpakowski b70f72acb3 Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code. 11 年之前
  Alex Szpakowski c6b610d116 Cleaned up some code. 11 年之前
  Alex Szpakowski 7948b11082 Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape. 11 年之前
  Alex Szpakowski 228c925c0d Updated the changelog. 11 年之前
  Alex Szpakowski 7f490c4c30 Added ParticleSystem:setLinearDamping and ParticleSystem:getLinearDamping (resolves issue #803.) 11 年之前
  Alex Szpakowski d4c60e077d Fixed the window position in fullscreen modes. 11 年之前
  Alex Szpakowski b75e1bdeaa Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.) 11 年之前
  Alex Szpakowski 3d7a3c2c3c Improved the error message when a misspelled filename is given to love.graphics.newShader (resolves issue #928.) 11 年之前
  Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. 11 年之前
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. 11 年之前
  Alex Szpakowski 417173b43a GLSL precision qualifiers (lowp, mediump, highp) can now be used for variables in shader code on desktops without causing a compile error, although they do nothing. 11 年之前
  Alex Szpakowski 604bc34106 Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows. 11 年之前
  Bart van Strien 793ef5db01 Apply foo0's patch to disable mpg123 in cmake megasource builds (issues #931 and #404) 11 年之前
  Alex Szpakowski 00944c5f5d Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.) 11 年之前