Alex Szpakowski
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d75f5df80d
Add Buffer methods
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5 years ago |
Alex Szpakowski
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1d087cc5c2
Fix Mesh/Buffer:flush uploading more data than it needs to, sometimes.
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5 years ago |
Alex Szpakowski
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c2be89f130
Fix crashes when creating a Buffer.
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5 years ago |
Alex Szpakowski
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1ddfcd4cc8
Always use explicitly typed buffers, even in internal code
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5 years ago |
Alex Szpakowski
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2828761060
Move some code from Mesh wrapper to Buffer wrapper
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5 years ago |
Alex Szpakowski
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2572f0c7a1
Meshes expose GraphicsBuffers, part 2
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5 years ago |
Alex Szpakowski
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ee5304ba53
Remove vertex namespace
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5 years ago |
Alex Szpakowski
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b0232a4a6b
Initial work on unified graphics buffers representing different types of data.
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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b6ecdb7c78
SpriteBatches/Text objects/ParticleSystems: use glBufferData+glBufferSubData instead of glBufferData+glBufferData for orphaning streaming vertex data, on most platforms. Apparently some Android drivers have a problem with the latter.
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8 years ago |
Alex Szpakowski
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d990044288
love.graphics internal Buffer objects are no longer OpenGL-specific.
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8 years ago |