Alex Szpakowski
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60eceadc0a
Added "mirroredrepeat" wrap mode.
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10 years ago |
Alex Szpakowski
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40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
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11 years ago |
Alex Szpakowski
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1449a81bdf
Removed some dead code.
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11 years ago |
Alex Szpakowski
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d6cd2e2e7e
Prettied up some code.
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11 years ago |
Alex Szpakowski
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8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
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11 years ago |
Alex Szpakowski
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afc505e183
Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
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11 years ago |
Alex Szpakowski
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9e746c56fa
love.graphics.getBlendMode no longer does several glGetInteger function calls
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11 years ago |
Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 years ago |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 years ago |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 years ago |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 years ago |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 years ago |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 years ago |
Alex Szpakowski
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ab1cf7fdc5
Really fixed setting the scissor and then changing Canvases
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11 years ago |
Alex Szpakowski
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2ee869b0e8
Fixed some compiler warnings
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11 years ago |
Alex Szpakowski
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006f4dd600
Fixed
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11 years ago |
Alex Szpakowski
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c0b28f9d07
Only apply an AMD-specific hack when generating mipmaps on AMD GPUs
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11 years ago |
Alex Szpakowski
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f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
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12 years ago |
Alex Szpakowski
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dd9cca1a55
Added Data:getString to GlyphData
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12 years ago |
Alex Szpakowski
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d286f78ec7
Improved error messages when canvas/image creation fails because the size is too big for the system
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12 years ago |
Alex Szpakowski
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c0998cd996
Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call
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12 years ago |
Alex Szpakowski
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6c6cb270de
Fixed Canvas:clear
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12 years ago |
Alex Szpakowski
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8de3a7c708
Fixed love.graphics.getColor before setColor is called
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12 years ago |
Alex Szpakowski
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9d62d0044c
Macro hard, microsoft
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12 years ago |
Alex Szpakowski
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bf6d1c258b
Misc. code cosmetics and improvements
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12 years ago |
Alex Szpakowski
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6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
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12 years ago |
Alex Szpakowski
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3edf033498
Internally keep track of the value of the current color (issue #564)
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12 years ago |
Alex Szpakowski
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5301026f3c
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
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12 years ago |
Alex Szpakowski
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2009124cf9
Reworked internal anisotropic filtering code to be more concise and intuitive
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12 years ago |
Alex Szpakowski
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5bf78f891d
Fixed OpenGL vertex buffer function usage (issue #489.)
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12 years ago |