Alex Szpakowski
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63c5df6aa7
Begin unification of Canvases and Images.
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5 years ago |
Alex Szpakowski
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b46b3ed552
Move some Canvas code to Texture, devirtualize Texture::draw.
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5 years ago |
Alex Szpakowski
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f9248d478c
Refactor sampler state parameters for textures.
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5 years ago |
Alex Szpakowski
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f24b1aa377
Move internal Slices class from Image to Texture
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5 years ago |
Alex Szpakowski
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6c447ab4f6
Clean up some common Image and Canvas code.
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5 years ago |
Alex Szpakowski
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5f9b5a21d0
Merge default into minor
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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361cefbb05
Add new wrap mode "clampone". Pixels sampled outside of [0, 1] are white (1, 1, 1, 1).
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5 years ago |
Alex Szpakowski
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6c662ade41
Fix disabling blending,
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5 years ago |
Alex Szpakowski
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b41f1316fa
Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on.
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5 years ago |
Alex Szpakowski
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efa2bd7837
Consolidate some internal graphics state definitions into a new renderstate file.
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5 years ago |
Alex Szpakowski
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f3b52f66fe
Update the internal naming convention for pixel formats.
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5 years ago |
Alex Szpakowski
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3435a6bcbf
Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call.
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5 years ago |
Alex Szpakowski
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37c579929b
Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
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5 years ago |
Alex Szpakowski
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c3be5c4682
Fix a crash when Canvas:newImageData is called and the width multiplied by the canvas format's pixel byte size is not a multiple of 4, for example a 3x3 r16f canvas (thanks Max!)
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5 years ago |
Alex Szpakowski
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55d4dc0f9e
Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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6 years ago |
Alex Szpakowski
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09cd3b68c9
Explicitly disable color FBO attachments where possible for depth/stencil canvases. Potentially fixes issue #1470
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6 years ago |
Alex Szpakowski
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74dcc41b38
Cleaned up love.graphics Image code for determining whether the image's pixel format is supported.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Alex Szpakowski
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364718fa46
Android: potentially work around a Qualcomm Adreno driver bug which prevented videos from being loaded into vram.
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6 years ago |
Alex Szpakowski
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93372b87a8
Fix love.graphics.clear(colortable) when no Canvas is active.
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7 years ago |
Alex Szpakowski
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cfa30167ca
Fix hash map collisions when setting canvases.
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7 years ago |
Alex Szpakowski
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39201af79f
Improve the error message when an invalid layer or face index is given in love.graphics.setMode.
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7 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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dd59803ad3
Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312.
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7 years ago |
Alex Szpakowski
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065f4a8e9b
Fix SpriteBatch:setDrawRange.
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7 years ago |
Alex Szpakowski
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a31b500b03
Simplify quad drawing code, and use glDrawElementsBaseVertex when available.
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7 years ago |
Alex Szpakowski
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3fb621af95
Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
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7 years ago |
Alex Szpakowski
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3a8390ceff
Fix a couple bugs with love.graphics.clear.
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7 years ago |
Alex Szpakowski
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7354de2059
Add (low level) functionality to allow rendering 3D Meshes.
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7 years ago |