Alex Szpakowski
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69dc24d7ce
SDL 2 is not LGPL
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12 rokov pred |
Alex Szpakowski
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21d1e7737c
Fixed ParticleSystem:setAreaSpread("none") to not require x/y arguments (resolves issue #738)
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12 rokov pred |
Alex Szpakowski
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eec2beffdd
Updated changelog
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12 rokov pred |
Alex Szpakowski
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f89097ed90
Fixed the error message when only one argument is given to newImageFont (resolves issue #737)
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12 rokov pred |
Alex Szpakowski
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d9cd10e29c
love.joystick now scans for connected joysticks when the module is initialized instead of only relying on joystick add events
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12 rokov pred |
Alex Szpakowski
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ef9f30d5c4
Fixed a typo preventing compressed textures from being loaded into images
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12 rokov pred |
Alex Szpakowski
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06f80d5c08
Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729)
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12 rokov pred |
Alex Szpakowski
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389e99bf2c
Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.)
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12 rokov pred |
Alex Szpakowski
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93a782d445
Renamed World:setAllowSleeping and World:getAllowSleeping to World:setSleepingAllowed and World:isSleepingAllowed (see issue #691, also consistent with the Body methods)
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12 rokov pred |
Alex Szpakowski
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3ac0710544
Renamed Joystick:getProductGUID back to Joystick:getGUID
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12 rokov pred |
Alex Szpakowski
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a3571b97bd
Modules now properly remove themselves from the global registry when they're deleted
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12 rokov pred |
Alex Szpakowski
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d3826aba9d
Improved thread safety of love.event.wait and love.event.push
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12 rokov pred |
Alex Szpakowski
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4584cf6780
Always use regular vsync instead of preferring adaptive vsync if supported
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12 rokov pred |
Alex Szpakowski
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75340f6c7b
Renamed love.window.getModes to love.window.getFullscreenModes (resolves issue #679)
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12 rokov pred |
Alex Szpakowski
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5b28b34a0b
Fixed Thread:start(func) crashing instead of erroring
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12 rokov pred |
Alex Szpakowski
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c15fc4453b
Re-added Data:getPointer (can be used with LuaJIT's FFI)
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12 rokov pred |
Alex Szpakowski
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4c4a385ce6
Updated CompressedData to store its data in a single block of memory, like other Data objects
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12 rokov pred |
vrld
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6b51c5aadc
Fix issue #724: Bezier curve rendering/eval crashes with empty curves.
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12 rokov pred |
Alex Szpakowski
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eb052d99e8
Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717)
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12 rokov pred |
Alex Szpakowski
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deba2926ce
Prefer the Joystick name rather than the GameController name for Joystick:getName
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12 rokov pred |
Alex Szpakowski
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ec9dec6b80
Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.)
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12 rokov pred |
Alex Szpakowski
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526ccb12ad
Renamed love.window.isFullscreen to love.window.getFullscreen (resolves issue #721)
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12 rokov pred |
Alex Szpakowski
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040defbbfe
Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720)
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12 rokov pred |
Alex Szpakowski
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1375aaccb5
Renamed BezierCurve:move to BezierCurve:translate (resolves issue #723)
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12 rokov pred |
Bart van Strien
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d598549980
Make the configure script look for SDL2
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12 rokov pred |
Alex Szpakowski
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3f6b280d54
Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.
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12 rokov pred |
Alex Szpakowski
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4fcf47a427
Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
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12 rokov pred |
Alex Szpakowski
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51d3fe22fc
Always recreate the GL context in love.window.setMode - SDL_GL_MakeCurrent can return success sometimes in Windows even when the context is trashed
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12 rokov pred |
Alex Szpakowski
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4a609aca03
Updated Visual Studio project for new files and library dependencies (thanks Boolsheet)
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12 rokov pred |
Alex Szpakowski
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390a47099e
Removed some dead/useless joystick code
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12 rokov pred |