História revízii

Autor SHA1 Správa Dátum
  Alex Szpakowski 69dc24d7ce SDL 2 is not LGPL 12 rokov pred
  Alex Szpakowski 21d1e7737c Fixed ParticleSystem:setAreaSpread("none") to not require x/y arguments (resolves issue #738) 12 rokov pred
  Alex Szpakowski eec2beffdd Updated changelog 12 rokov pred
  Alex Szpakowski f89097ed90 Fixed the error message when only one argument is given to newImageFont (resolves issue #737) 12 rokov pred
  Alex Szpakowski d9cd10e29c love.joystick now scans for connected joysticks when the module is initialized instead of only relying on joystick add events 12 rokov pred
  Alex Szpakowski ef9f30d5c4 Fixed a typo preventing compressed textures from being loaded into images 12 rokov pred
  Alex Szpakowski 06f80d5c08 Fixed undefined behaviour when love exceptions are converted into Lua errors (resolves issue #729) 12 rokov pred
  Alex Szpakowski 389e99bf2c Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.) 12 rokov pred
  Alex Szpakowski 93a782d445 Renamed World:setAllowSleeping and World:getAllowSleeping to World:setSleepingAllowed and World:isSleepingAllowed (see issue #691, also consistent with the Body methods) 12 rokov pred
  Alex Szpakowski 3ac0710544 Renamed Joystick:getProductGUID back to Joystick:getGUID 12 rokov pred
  Alex Szpakowski a3571b97bd Modules now properly remove themselves from the global registry when they're deleted 12 rokov pred
  Alex Szpakowski d3826aba9d Improved thread safety of love.event.wait and love.event.push 12 rokov pred
  Alex Szpakowski 4584cf6780 Always use regular vsync instead of preferring adaptive vsync if supported 12 rokov pred
  Alex Szpakowski 75340f6c7b Renamed love.window.getModes to love.window.getFullscreenModes (resolves issue #679) 12 rokov pred
  Alex Szpakowski 5b28b34a0b Fixed Thread:start(func) crashing instead of erroring 12 rokov pred
  Alex Szpakowski c15fc4453b Re-added Data:getPointer (can be used with LuaJIT's FFI) 12 rokov pred
  Alex Szpakowski 4c4a385ce6 Updated CompressedData to store its data in a single block of memory, like other Data objects 12 rokov pred
  vrld 6b51c5aadc Fix issue #724: Bezier curve rendering/eval crashes with empty curves. 12 rokov pred
  Alex Szpakowski eb052d99e8 Added love.keyboard.setKeyRepeat and love.keyboard.hasKeyRepeat (resolves issue #717) 12 rokov pred
  Alex Szpakowski deba2926ce Prefer the Joystick name rather than the GameController name for Joystick:getName 12 rokov pred
  Alex Szpakowski ec9dec6b80 Replaced luax_newtype with luax_pushtype (and added luax_rawnewtype for the old functionality of luax_newtype.) 12 rokov pred
  Alex Szpakowski 526ccb12ad Renamed love.window.isFullscreen to love.window.getFullscreen (resolves issue #721) 12 rokov pred
  Alex Szpakowski 040defbbfe Renamed love.mouse.setGrab to love.mouse.setGrabbed (resolves issue #720) 12 rokov pred
  Alex Szpakowski 1375aaccb5 Renamed BezierCurve:move to BezierCurve:translate (resolves issue #723) 12 rokov pred
  Bart van Strien d598549980 Make the configure script look for SDL2 12 rokov pred
  Alex Szpakowski 3f6b280d54 Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected. 12 rokov pred
  Alex Szpakowski 4fcf47a427 Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity 12 rokov pred
  Alex Szpakowski 51d3fe22fc Always recreate the GL context in love.window.setMode - SDL_GL_MakeCurrent can return success sometimes in Windows even when the context is trashed 12 rokov pred
  Alex Szpakowski 4a609aca03 Updated Visual Studio project for new files and library dependencies (thanks Boolsheet) 12 rokov pred
  Alex Szpakowski 390a47099e Removed some dead/useless joystick code 12 rokov pred