提交歷史

作者 SHA1 備註 提交日期
  Alex Szpakowski 9a1c4ad565 The iOS game list screen now also displays folders that contain main.lua. 10 年之前
  Alex Szpakowski e44f20fdc6 Renamed OSX.mm/OSX.h to macosx.mm/macosx.h to match love's file naming conventions. 10 年之前
  Alex Szpakowski db91a73d57 Trigger a Lua error if love.graphics.draw(canvas) is called while that canvas is the active one. 10 年之前
  Alex Szpakowski 9be2581e6f Implemented love.system.vibrate on iOS. Unfortunately due to API limitations the duration argument is ignored, and it always vibrates for roughly 0.5 seconds. 10 年之前
  Martin Felis 2ab69094e1 Added love.system.vibrate(time), which causes the phone to vibrate on Android. love.system.getOS() now returns "Android" on Android. Implemented love.system.openURL. 10 年之前
  Martin Felis 637a3a9d62 Pause OpenAL when the app is in the background, on Android. 10 年之前
  Martin Felis f6448116cc Fixed OpenGL ES function loading on some Android devices. 10 年之前
  Martin Felis 6e0abae688 Implemented love.window.getPixelScale for Android. Fullscreen windows now use Android's 'immersive mode'. 10 年之前
  Martin Felis 19b7d1e115 Implemented love.filesystem support for Android. 10 年之前
  Martin Felis 5446022660 print on Android now outputs to Logcat. 10 年之前
  Martin Felis 1ea54042e3 Fixed compilation when building for Android. 10 年之前
  Martin Felis f5778ed86e Added a LOVE_ANDROID define and Android-specific code that interacts with the JNI and SDL. 10 年之前
  Alex Szpakowski 5bdea01559 Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function. 10 年之前
  Alex Szpakowski 12450c9657 Don't error if a compressed texture with no mipmap information is passed into love.graphics.newImage and the mipmaps flag is true. 10 年之前
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. 10 年之前
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 年之前
  Alex Szpakowski 6d9409a337 Probably fixed compilation with GCC 4.8. 10 年之前
  Alex Szpakowski 0b566f3c94 Updated the changelog. 10 年之前
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 年之前
  Alex Szpakowski b13ba42ec4 Appveyor: create the packaged zip and exe installer files when building, rather than creating a zip with some missing files. 10 年之前
  Bart van Strien 4748132853 Show indicated version in incompatibility message (resolves issue #1066) 10 年之前
  Alex Szpakowski 68bb0c97bc Hopefully fixed compilation when VS2013 is used... 10 年之前
  Alex Szpakowski 54f2617849 Removed some redundant internal code. 10 年之前
  Alex Szpakowski 99acec83c9 Renamed some internal functions to avoid name conflicts when some third-party code is #included. 10 年之前
  Alex Szpakowski f2b4438a57 Fixed love.window.getPosition in fullscreen mode when SDL 2.0.4 is used. 10 年之前
  Bart van Strien c15f4b5f26 Modify __tostring so it also shows a pointer, like lua does for tables 10 年之前
  Alex Szpakowski 2392174eb2 Rounded rectangles with radius values >= the rectangle's width and height are now clamped rather than causing an error. 10 年之前
  Bart van Strien c02ba91ef4 Fix segfault loading images from compressed data without an explicit sRGB flag 10 年之前
  Alex Szpakowski 66942d5f31 Added the ability to use custom mipmaps in Images, via love.graphics.newImage(filename, {mipmap1, mipmap2, ...}). Resolves issue #1064. 10 年之前
  Alex Szpakowski 6bce7c7cd0 Fixed love.errhand. 10 年之前