Commit History

Author SHA1 Message Date
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 years ago
  Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 9 years ago
  Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too 9 years ago
  Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 9 years ago
  Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 9 years ago
  Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042) 9 years ago
  Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 9 years ago
  Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 9 years ago
  Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 9 years ago
  Alex Szpakowski a3ff90c94c Cleaned up the GlyphData code. 9 years ago
  Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 9 years ago
  Alex Szpakowski 8d7481c3b2 Improved the error message given when jpeg, TGA, and BMP images fail to decode. 9 years ago
  Alex Szpakowski e08374fdd1 We don't need a mutex lock in Channel::retain/release... I think. 9 years ago
  Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 9 years ago
  Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 9 years ago
  Alex Szpakowski ff91fa1327 Improved Shader:send performance by removing some temporary memory allocations. 9 years ago
  Alex Szpakowski cf4b409302 Renamed some things. 9 years ago
  Alex Szpakowski bd93f0dfef Fixed and reenabled lovec.exe. 9 years ago
  Alex Szpakowski 78fa2ab536 Disabled lovec.exe until I can actually test it (since it doesn't work yet). 9 years ago
  Alex Szpakowski f281e5871b Only try to make lovec.exe in Windows. 9 years ago
  Alex Szpakowski 8c22b1bff2 Added "lovec.exe" in Windows, which uses the console subsystem so love games don't need to set t.console to true if they want to output to the console. 9 years ago
  Alex Szpakowski 2dd80fcb49 Fixed a compiler warning... 9 years ago
  Alex Szpakowski 5d7425b60e Reduced the size in bytes of Variant slightly by allowing the compiler to better pack its member variables together in memory. 9 years ago
  Alex Szpakowski 7ea259e38b Optimize constructing a Variant from a Lua table with a non-zero array size. 9 years ago
  Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 9 years ago
  Bart van Strien 7995e6ba85 Added tag 0.10.1 for changeset 3cb3559eebb8 9 years ago
  Bart van Strien aefb08a261 0.10.1 release date is today 9 years ago
  Alex Szpakowski f7ee949af8 Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127). 9 years ago
  rude 5923e2ca5b New installer graphics for Windows. 9 years ago
  Alex Szpakowski 7ff411bb00 Merged in TannerRogalsky/love/source_relative_bug_fix (pull request #54) 9 years ago