提交历史

作者 SHA1 备注 提交日期
  Alex Szpakowski 9ebd759851 Don't call glGetFloat every time love.graphics.getSystemLimits is called. 9 年之前
  Bart van Strien bc932aecef Move spawn.h include, because android doesn't use (or have) posix_spawn 9 年之前
  Bart van Strien 2af327dcf9 Make sure android includes the right headers for System.cpp too 9 年之前
  Alex Szpakowski 36cc48d306 Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code. 9 年之前
  Alex Szpakowski b983588d2e We don't need to initialize the SDL timer subsystem to use SDL_Delay, and initializing it causes SDL to create a worker thread (which it uses for SDL_AddTimer and friends, which we don't use). 9 年之前
  Bart van Strien f7d226d072 Improve reaping of zombie processes on linux (resolves #1042) 9 年之前
  Alex Szpakowski d0c0240e09 Very minor channel / variant performance improvements and cleanup. 9 年之前
  Alex Szpakowski a0bbcce8ee The video decoding thread efficiently waits for a video to be created before doing anything, rather than sleeping for 2ms in a loop. Reduces the CPU usage of the video worker thread to ~0% when no videos are loaded. 9 年之前
  Alex Szpakowski 7370bd56ce Improved the error message when love.graphics.newImage fails due to CompressedImageData not having all required mipmap levels (thanks Shell32!) 9 年之前
  Alex Szpakowski a3ff90c94c Cleaned up the GlyphData code. 9 年之前
  Alex Szpakowski f51bbb8462 Cleaned up some StrongRef-related code. 9 年之前
  Alex Szpakowski 8d7481c3b2 Improved the error message given when jpeg, TGA, and BMP images fail to decode. 9 年之前
  Alex Szpakowski e08374fdd1 We don't need a mutex lock in Channel::retain/release... I think. 9 年之前
  Alex Szpakowski 4ca6106d7a Cleaned up Canvas::checkCreateStencil a bit. 9 年之前
  Adam M 62b642f28a Support combined depth/stencil buffers when using vendor extensions. 9 年之前
  Alex Szpakowski ff91fa1327 Improved Shader:send performance by removing some temporary memory allocations. 9 年之前
  Alex Szpakowski cf4b409302 Renamed some things. 9 年之前
  Alex Szpakowski bd93f0dfef Fixed and reenabled lovec.exe. 9 年之前
  Alex Szpakowski 78fa2ab536 Disabled lovec.exe until I can actually test it (since it doesn't work yet). 9 年之前
  Alex Szpakowski f281e5871b Only try to make lovec.exe in Windows. 9 年之前
  Alex Szpakowski 8c22b1bff2 Added "lovec.exe" in Windows, which uses the console subsystem so love games don't need to set t.console to true if they want to output to the console. 9 年之前
  Alex Szpakowski 2dd80fcb49 Fixed a compiler warning... 9 年之前
  Alex Szpakowski 5d7425b60e Reduced the size in bytes of Variant slightly by allowing the compiler to better pack its member variables together in memory. 9 年之前
  Alex Szpakowski 7ea259e38b Optimize constructing a Variant from a Lua table with a non-zero array size. 9 年之前
  Alex Szpakowski 23fcaec89f The Variant class is now meant to be used on the stack instead of allocated on the heap. As a result (and because of related changes), performance of Channels has roughly doubled when pushing and popping most types. 9 年之前
  Bart van Strien 7995e6ba85 Added tag 0.10.1 for changeset 3cb3559eebb8 9 年之前
  Bart van Strien aefb08a261 0.10.1 release date is today 9 年之前
  Alex Szpakowski f7ee949af8 Fixed love.graphics.clear(colortable) causing crashes in GLES 2.0 when a Canvas is active (resolves issue #1127). 9 年之前
  rude 5923e2ca5b New installer graphics for Windows. 9 年之前
  Alex Szpakowski 7ff411bb00 Merged in TannerRogalsky/love/source_relative_bug_fix (pull request #54) 9 年之前