Commit History

Author SHA1 Message Date
  Alex Szpakowski a5b87a10d1 Merge branch '12.0-development' into metal 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski ac524e681a Change the default font from Vera size 12 to Noto Sans size 13. 5 years ago
  Alex Szpakowski 742a954655 Merge branch '12.0' into metal 5 years ago
  Alex Szpakowski 694bc9c5b7 rename love_Canvases to love_RenderTargets in shaders. 5 years ago
  Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 5 years ago
  Alex Szpakowski 17f77407bb Replace internal C++ newImage and newCanvas methods with newTexture 5 years ago
  Alex Szpakowski 258129738f Remove graphics::Canvas and graphics::Image 5 years ago
  Alex Szpakowski 63c5df6aa7 Begin unification of Canvases and Images. 5 years ago
  Alex Szpakowski b46b3ed552 Move some Canvas code to Texture, devirtualize Texture::draw. 5 years ago
  Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 5 years ago
  Alex Szpakowski 6c447ab4f6 Clean up some common Image and Canvas code. 5 years ago
  Alex Szpakowski d687b4c099 metal: initial work on windowing and instance creation 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on. 5 years ago
  Alex Szpakowski efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file. 5 years ago
  Alex Szpakowski f3b52f66fe Update the internal naming convention for pixel formats. 5 years ago
  Alex Szpakowski 37c579929b Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4. 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 55d4dc0f9e Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski cfa30167ca Fix hash map collisions when setting canvases. 7 years ago
  Alex Szpakowski a2454d74cd Fix some DPI scale calculations to work with depth-only rendering. 7 years ago
  Alex Szpakowski 39201af79f Improve the error message when an invalid layer or face index is given in love.graphics.setMode. 7 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski dd59803ad3 Error when invalid setting names are used in the tables passed to love.graphics.newCanvas and newImage. See issue #1312. 7 years ago
  Alex Szpakowski f7b2598490 Remove unnecessary internal constructor arguments. 7 years ago
  Alex Szpakowski a31b500b03 Simplify quad drawing code, and use glDrawElementsBaseVertex when available. 7 years ago
  Alex Szpakowski 3fb621af95 Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356. 7 years ago