Alex Szpakowski
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a60929e9b0
Merged bartbes/love-experiments/RandomGenerator-2 into default (resolves issue #692)
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12 years ago |
Alex Szpakowski
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50504d83a5
Missed an uncaught exception in newRandomGenerator
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12 years ago |
Alex Szpakowski
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674ad9247a
Added some checks for invalid numbers to love.math.setRandomState
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12 years ago |
Bart van Strien
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138fe49e35
Clean up readme a bit, add a note about running automagic from the root, and clean automagic up by making it slightly more verbose, and letting it check it's being run in the right directory (see issue #698)
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12 years ago |
Alex Szpakowski
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7a20bbc6c4
Added an optional search order enum ("first" or "last") to love.filesystem.setIdentity and love.filesystem.mount (resolves issue #694)
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12 years ago |
Alex Szpakowski
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4d6bdf4857
Added Source:getType
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12 years ago |
Alex Szpakowski
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a4ff39e0d4
Improved error checking for some enum strings (resolves issue #690).
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12 years ago |
Alex Szpakowski
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0c053e09d4
Improved error messages when using the wrong love type in a function
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12 years ago |
Bart van Strien
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1602c6de7a
Make mutex locks slightly more safe in some places (and correct in another...)
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12 years ago |
Alex Szpakowski
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3e57cfd174
Slightly reduced internal reliance on specific module backends
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12 years ago |
Alex Szpakowski
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2106ff2403
Added love.threaderror event callback function (re issue #673)
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12 years ago |
Alex Szpakowski
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4dba3e91e2
Thread:start now clears the thread's error string before starting
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12 years ago |
Alex Szpakowski
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0447d1e7c5
Changed love.math.randomnormal([mean], stddev) to love.math.randomNormal(stddev, [mean]);
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12 years ago |
Alex Szpakowski
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2128ba321e
Fixed Geometry texture coordinates when using Geometry to draw auto-padded NPOT images (resolves issue #696)
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12 years ago |
Alex Szpakowski
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d7802b053b
Removed love.graphics.setAlphaTest: incompatible with OpenGL ES 2+, core OpenGL 3+, and Direct3D 10+. Shaders can accomplish the same things and more.
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12 years ago |
Alex Szpakowski
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ce9d0be1ea
Fixed love.filesystem.mount to consistently fail to mount things which are inside the game source directory, instead of only failing when the source dir is a zipped .love
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12 years ago |
Alex Szpakowski
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411d16b063
Added include guard for love.h
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12 years ago |
Alex Szpakowski
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dfba650575
Fixed SpriteBatch:set with Geometry
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12 years ago |
Alex Szpakowski
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45de33edb8
Removed Geometry:flip (resolves issue #670)
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12 years ago |
Alex Szpakowski
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b090a91650
Fixed love.app opening in the background instead of the foreground in OS X
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12 years ago |
Alex Szpakowski
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e19ade38ab
Added support for BC4 (aka 3Dc+) compressed textures
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12 years ago |
Alex Szpakowski
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fa6eaaa3a6
Improved performance of SpriteBatch:add/set in some cases when the SpriteBatch isn't bound
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12 years ago |
Alex Szpakowski
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02d77aa9be
Fixed running love files with relative paths from the command line in OS X
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12 years ago |
Alex Szpakowski
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c8428a0a2b
Fixed opening .love files in Mac OS 10.9 (resolves issue #689)
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12 years ago |
Alex Szpakowski
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4595bb68eb
Updated changelog
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12 years ago |
Alex Szpakowski
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295487165f
Unprintable ascii text (numbers 0-31 and 127 in decimal) is no longer sent to the unicode argument of love.keypressed
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12 years ago |
Alex Szpakowski
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8408c276cb
ParticleSystem:setColors(r, g, b) now defaults to 255 alpha instead of erroring (resolves issue #686)
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12 years ago |
Alex Szpakowski
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bdb4c7eb90
Renamed t.screen to t.window in love.conf (resolves issue #637)
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12 years ago |
Alex Szpakowski
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f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
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12 years ago |
Alex Szpakowski
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cb0a974546
Merged love.graphics.setCanvases into love.graphics.setCanvas (resolves issue #684)
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12 years ago |