Historique des commits

Auteur SHA1 Message Date
  Alex Szpakowski a658c7df76 Fixed the error screen when highdpi mode is enabled on a retina monitor in OS X (resolves issue #908) il y a 11 ans
  Alex Szpakowski 0841ff209b license.txt is now distributed with the OS X build of LÖVE in love.app/Contents/Resources/. il y a 11 ans
  Alex Szpakowski a4a075dd2e Fixed crashes and instability when love.graphics.setMode is called when a vertex buffer is mapped by love. il y a 11 ans
  Alex Szpakowski 9ab9a393d5 Added Contact:getFixtures and Body:getContactList (see issue #905). il y a 11 ans
  Alex Szpakowski dac9f4eaaa Added love.window.minimize (resolves issue #904). il y a 11 ans
  Alex Szpakowski d5ae557149 Updated changelog il y a 11 ans
  Alex Szpakowski d11ccd0e69 Added love.graphics.getCanvasFormats and love.graphics.getCompressedImageFormats, and removed love.graphics.hasCanvasFormat. il y a 11 ans
  Alex Szpakowski 4c67a94ba3 Hopefully fixed issue #898, and cleaned up code for love.graphics.getRendererInfo. il y a 11 ans
  Alex Szpakowski 738cc01468 Increased version to 0.9.2. il y a 11 ans
  Alex Szpakowski 2ae4e9cd5a Fixed a potential memory leak in the love.physics World callbacks. il y a 11 ans
  Bart van Strien fb3aa060b2 Fix Texture leak in Meshes il y a 11 ans
  Bart van Strien c5d59107ad Modify desktop file to play nicer with file associations in newer versions of nautilus (gnome file browser) il y a 11 ans
  Alex Szpakowski f0fa63ba47 Backported commits 145524a and 7785b4b from minor into default (Added SpriteBatch:flush, deprecated SpriteBatch:bind/unbind, SpriteBatch:flush is called implicitly when the spritebatch is drawn.) il y a 11 ans
  Alex Szpakowski b9cd93e071 Re-added ParticleSystem:setQuads(q1, q2, ...). Active particles use the quads based on the particle's lifetime in a similar style to ParticleSystem:setColors and ParticleSystem:setSizes. il y a 11 ans
  Alex Szpakowski d2450d5f2e Updated changelog for changes which aren't in the minor branch il y a 11 ans
  Alex Szpakowski aa882cbcbc Added love.window.getDisplayName, to get the name of a connected display. il y a 11 ans
  Alex Szpakowski 23d3cbc2e2 Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility. il y a 11 ans
  Alex Szpakowski 431b6a56ce Added Body:getWorld (resolves issue #895) il y a 11 ans
  Alex Szpakowski 0c4116468c And some more. il y a 11 ans
  Alex Szpakowski 787ba6b650 Removed some stowaway test code... il y a 11 ans
  Alex Szpakowski 5dd23dffd1 Added Joint:setUserData and Joint:getUserData (resolves issue #894.) il y a 11 ans
  Alex Szpakowski 3792dee4b4 Backout changeset 57172a7f03452a6b07f346e850f3e1020e230f46 il y a 11 ans
  Alex Szpakowski e9e303c1e8 Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua. il y a 11 ans
  Alex Szpakowski ddb9997ead Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file. il y a 11 ans
  Alex Szpakowski 10e0d4b900 Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/. il y a 11 ans
  Alex Szpakowski 4cd4d35739 Fixed some logic il y a 11 ans
  Alex Szpakowski 42a565a0eb Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary. il y a 11 ans
  Alex Szpakowski 79b453653a Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping. il y a 11 ans
  Alex Szpakowski dfa319e01a Replaced the EXCEPT_GUARD macro for converting love exceptions into Lua errors with the new luax_catchexcept function, which takes lambda function arguments. il y a 11 ans
  Alex Szpakowski 724bdbd296 love.graphics.newImage, love.image.newImageData, etc. no longer leave Lua-owned FileData objects floating around waiting to be GC'd when called with filename arguments, resulting in less memory use on startup (resolves issue #890.) il y a 11 ans