Alex Szpakowski
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a95235ffa1
Typo fixes in a comment
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9 years ago |
Alex Szpakowski
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8a59743481
Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths.
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9 years ago |
Alex Szpakowski
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6d6d805858
Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two.
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9 years ago |
Alex Szpakowski
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4f093e7fac
Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work.
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9 years ago |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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9 years ago |
Alex Szpakowski
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4c82c96369
Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range.
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9 years ago |
Alex Szpakowski
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890802c0a3
Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created.
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9 years ago |
Alex Szpakowski
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05ed70ed18
Updated stb_image to 2.07.
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10 years ago |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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10 years ago |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 years ago |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 years ago |
Alex Szpakowski
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33e1d2736d
Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering.
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10 years ago |
Alex Szpakowski
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d31168c0e0
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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10 years ago |
Alex Szpakowski
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4ef0d257e9
Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963.
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10 years ago |
Alex Szpakowski
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4dc73959a6
Hopefully fixed a major bug related to using Shader:send with textures.
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10 years ago |
Alex Szpakowski
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06fa7bd7a4
Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that.
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10 years ago |
Alex Szpakowski
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3fea174008
Cleaned up some shader code.
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10 years ago |
Alex Szpakowski
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3efcf3901b
Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)
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10 years ago |
Alex Szpakowski
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f83c2db471
Cleaned up the Canvas code.
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10 years ago |
Alex Szpakowski
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2cc53bb85c
Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
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10 years ago |
Alex Szpakowski
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517ee44e84
Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3.
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10 years ago |
Alex Szpakowski
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67aede6bc0
Merged default into minor
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10 years ago |
Alex Szpakowski
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ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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10 years ago |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 years ago |
Alex Szpakowski
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3db4e8dea0
Fixed compilation on systems other than my own...
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10 years ago |
Alex Szpakowski
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1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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6f6bf6a2bb
Merged default into minor
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11 years ago |