Commit History

Author SHA1 Message Date
  Alex Szpakowski a95235ffa1 Typo fixes in a comment 9 years ago
  Alex Szpakowski 8a59743481 Added comments to the Bugs struct in OpenGL.h detailing some driver bugs that have workarounds that don't need conditional codepaths. 9 years ago
  Alex Szpakowski 6d6d805858 Workaround for love.graphics.clear + love.graphics.setCanvas AMD driver bug, take two. 9 years ago
  Alex Szpakowski 4f093e7fac Added a workaround for an AMD driver bug where setCanvas + clear + setCanvas doesn't work. 9 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 4c82c96369 Added a new texture wrap mode "clampzero", which outputs transparent black (or opaque black for textures without an alpha channel) rather than the texture's edge colors, when it's drawn or sampled from outside of its regular texture coordinate range. 9 years ago
  Alex Szpakowski 890802c0a3 Use a more descriptive error message if love.graphics.newImage fails because the OpenGL texture can't be created. 9 years ago
  Alex Szpakowski 05ed70ed18 Updated stb_image to 2.07. 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 33e1d2736d Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering. 10 years ago
  Alex Szpakowski d31168c0e0 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 years ago
  Alex Szpakowski 4dc73959a6 Hopefully fixed a major bug related to using Shader:send with textures. 10 years ago
  Alex Szpakowski 06fa7bd7a4 Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that. 10 years ago
  Alex Szpakowski 3fea174008 Cleaned up some shader code. 10 years ago
  Alex Szpakowski 3efcf3901b Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.) 10 years ago
  Alex Szpakowski f83c2db471 Cleaned up the Canvas code. 10 years ago
  Alex Szpakowski 2cc53bb85c Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows. 10 years ago
  Alex Szpakowski 517ee44e84 Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3. 10 years ago
  Alex Szpakowski 67aede6bc0 Merged default into minor 10 years ago
  Alex Szpakowski ea2e45f4e2 Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code. 10 years ago
  Alex Szpakowski 5df56d041a Added GLSL ES 1.00 (OpenGL ES 2) shader support. 10 years ago
  Alex Szpakowski 3db4e8dea0 Fixed compilation on systems other than my own... 10 years ago
  Alex Szpakowski 1124612c1f Some work towards OpenGL ES 2+ support for love 0.10. 10 years ago
  Alex Szpakowski a7e4148869 Merged default into minor 10 years ago
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 years ago
  Alex Szpakowski 6f6bf6a2bb Merged default into minor 11 years ago