Alex Szpakowski
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ac2b03e8a4
Added love.graphics.isActive. love.graphics function calls (and method calls on objects created via love.graphics) are only guaranteed to work when isActive is true, otherwise bad things might happen (the program crashing, for example.)
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10 years ago |
Alex Szpakowski
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71c9943bd0
Fixed the keypressed and keyreleased handler functions.
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10 years ago |
Alex Szpakowski
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cce995146f
Merged default into minor
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10 years ago |
Alex Szpakowski
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7f9abc1e77
Added love.touch module and touch screen events. Resolves issue #825.
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10 years ago |
Alex Szpakowski
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c106d9ff53
love.event can now handle any number of event arguments.
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10 years ago |
Alex Szpakowski
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672899f5c7
Use a message box for version compatibility warnings, rather than displaying a timed message before the game loads.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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b4f2a9417a
Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470.
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10 years ago |
Alex Szpakowski
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dff496bdb5
Passing --console to love.exe now opens the console before conf.lua is loaded.
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10 years ago |
Alex Szpakowski
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6d3ae981ac
Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module.
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10 years ago |
Alex Szpakowski
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1b41d546e2
Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.)
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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8d0654a6a7
Added runtime drag-and-drop file and folder support via new love.filedropped and love.directorydropped event callback functions. filedropped has a single File object argument, and directorydropped has a single string argument containing the full path of the directory, which can be used with love.filesystem.mount.
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10 years ago |
Alex Szpakowski
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d4ad571780
Un-reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times) for the minor branch.
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11 years ago |
Alex Szpakowski
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34688e929e
Merged default into minor
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11 years ago |
Alex Szpakowski
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e8009bb4cb
Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch.
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11 years ago |
Alex Szpakowski
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aba33bf2e7
Merged default into minor
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11 years ago |
Alex Szpakowski
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b75e1bdeaa
Added love.window.setPosition(x, y [, displayindex]), love.window.getPosition, and optional x and y fields for t.window in love.conf and for the flags table in love.window.set/getMode (resolves issue #930.)
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11 years ago |
Alex Szpakowski
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fffbd3ecab
Merged default into minor
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11 years ago |
Alex Szpakowski
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604bc34106
Hopefully fixed the default filesystem identity when a game is fused to the executable in Windows.
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11 years ago |
Alex Szpakowski
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00944c5f5d
Added love.window.toPixels(x [, y]) and love.window.fromPixels(x [, y]), for easier conversion between window-space and pixel-space values when highdpi mode is enabled on a retina display in OS X (and in the iOS and Android ports of LÖVE.)
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11 years ago |
Alex Szpakowski
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6f6bf6a2bb
Merged default into minor
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11 years ago |
Alex Szpakowski
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ab9954272a
Updated the initialization code to trigger a real Lua error if love.conf has an error in it.
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11 years ago |
Alex Szpakowski
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2a1e1d01d3
Merged default into minor
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11 years ago |
Alex Szpakowski
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234ee0fea6
Fixed the default error handler's background color when sRGB is enabled for the screen.
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11 years ago |
Alex Szpakowski
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2c7ee6959e
Renamed the fullscreen type "normal" to "exclusive".
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11 years ago |
Alex Szpakowski
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88211ede8f
Merged default into minor
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11 years ago |
Alex Szpakowski
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a658c7df76
Fixed the error screen when highdpi mode is enabled on a retina monitor in OS X (resolves issue #908)
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11 years ago |
Alex Szpakowski
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2bfa8dbfb5
Merged default into minor
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11 years ago |
Alex Szpakowski
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23d3cbc2e2
Renamed all cases of FSAA to the more accurately-named MSAA. The FSAA names (canvas:getFSAA, t.window.fsaa, etc.) still exist for now, for backwards-compatibility.
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11 years ago |