Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Alex Szpakowski b4f2a9417a Added new event callback love.mousemoved(x, y, xrel, yrel), where xrel and yrel are the amount of pixels moved since the last event. Added love.mouse.setRelative(bool relative) and love.mouse.isRelative. Resolves issue #470. 10 yıl önce
  Alex Szpakowski dff496bdb5 Passing --console to love.exe now opens the console before conf.lua is loaded. 10 yıl önce
  Alex Szpakowski c26315dd4d Actually a stop() in the Audio module destructor is redundant, since stop() is called by the Source pool when it's deleted (also in the destructor.) 10 yıl önce
  Alex Szpakowski 6d3ae981ac Moved the love.audio.stop call when love is quit from love.run to the destructor of the Audio module. 10 yıl önce
  Alex Szpakowski f1634bc6a8 The existence of the AL_EXT_MCFORMATS OpenAL extension is checked when creating 5.1 and 7.1 (6 and 8 channel) Sources. love.audio.newSource now errors if the channel count and bit-depth combination of the Source isn't supported. 10 yıl önce
  Bart van Strien 12c358769c Check if binary and library version match on startup (resolves #860) 10 yıl önce
  foo0 e4eac17355 Fix Windows resource generation for love.dll (resolves issue #935) 10 yıl önce
  Bart van Strien 181196fc0c Add support for 5.1 and 7.1 audio loading, still seems a bit dodgy (issue #970) 10 yıl önce
  Alex Szpakowski fab029ae6b Hopefully fixed the Windows build. 10 yıl önce
  Alex Szpakowski 811f574ef6 Reference counting for love objects in 0.9.2 is now atomic (using SDL's atomic operation functions.) 10 yıl önce
  Alex Szpakowski 1b41d546e2 Removed a Mac-specific workaround from love.run (pumping events before love.load so that love.mouse.setPosition works before love.update.) 10 yıl önce
  Alex Szpakowski 91062a1496 Added Body/Contact/Fixture/Joint/World:isDestroyed (resolves issue #964.) 10 yıl önce
  Alex Szpakowski be9b5b5d1a Added love.window.maximize (resolves issue #966.) 10 yıl önce
  Alex Szpakowski 8a9a73151d Pump events when calling love.mouse.getPosition/getX/getY/setX/setY, since some of SDL's backends don't update the internal mouse state until the next PumpEvents, if SDL_WarpMouseInWindow was called previously. 10 yıl önce
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 yıl önce
  Alex Szpakowski e6ff146e67 Updated changelog 10 yıl önce
  Alex Szpakowski fdee6f0e30 Fixed a misleading comment. 10 yıl önce
  Alex Szpakowski 60eceadc0a Added "mirroredrepeat" wrap mode. 10 yıl önce
  Bart van Strien ff01e6e63b Merged in Anylo/love/Anylo/updated-year-from-2013-to-2014-1418642961070 (pull request #41) 10 yıl önce
  Anylo 426813945e Updated year from 2013 to 2014. 10 yıl önce
  Alex Szpakowski a7b27f3303 Forgot to remove a bit of code... 10 yıl önce
  Alex Szpakowski 6eee2368be Literal strings containing Lua code can be passed into love.thread.newThread directly, similar to loadstring and love.graphics.newShader (resolves issue #622.) 10 yıl önce
  Alex Szpakowski b585e97e99 Fixed compiling Box2D on some platforms (memory.h doesn't exist in every build environment) 10 yıl önce
  Alex Szpakowski c4a1457603 Fixed Image:setMipmapFilter keeping bad state around if it errors. 10 yıl önce
  Alex Szpakowski 5fac441a51 Added Body:getJointList. 11 yıl önce
  Alex Szpakowski 68936e6d2f Added GearJoint:getJoints (resolves issue #922.) 11 yıl önce
  Alex Szpakowski 78d5db6981 Fixed MotorJoint:getType. 11 yıl önce
  Alex Szpakowski 775f816304 Added Joint:getBodies (see issue #922.) 11 yıl önce
  Alex Szpakowski 22bbe74ed9 Allow BC6 and BC7 compressed DDS files to be loaded into Images. 11 yıl önce
  Alex Szpakowski 195d41d1d9 Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings. 11 yıl önce