Commit History

Autor SHA1 Mensaxe Data
  Alexander Szpakowski b6088115c9 Changed some variable names to be more descriptive %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 609ef2c4e4 Format luaL_error strings properly in ShaderEffect lua wrapper code %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 37191a5953 Minor cleanup %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski dcf9825226 Uniform value defines now exist in both the vertex and fragment shaders %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski c13b1fb03b Changed vertex shader callback function name from 'transform' to 'position', added more vertex shader defines (some to make it easier to eventually have a GLES2 backend), hopefully updated Visual Studio project with changed filenames %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 6560019829 opengl graphics module files now always include OpenGL.h rather than GLee.h %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 9143442448 Add internal support for tesselation control and evaluation shaders (not that they'll ever be used), now that GLee has definitions for them %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski a18b353e62 Update GLee to latest available version (supports extensions and versions up to when OpenGL 4.2 was released, old GLee only had GL3.0 support) %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski da661e8e2f Bind texture id 0 (no texture) instead of disabling/re-enabling texturing entirely, when drawing graphics primitives. This both allows shaders to potentially use their own textures when drawing textureless primitives, and reduces overhead caused by constant GL state changes when drawing many graphics primitives. %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 8bae828924 Don't override texture binding check when calling bindTexture with a texture id of 0 %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 15a1fd3552 Re-added "pixeleffect" graphics isSupported string for compatibility %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski d62878fbb8 Use GLSL #line preprocessor directive instead of manually trying to convert error message lines; flag shader objects for lazy-deletion after linking with program object instead of detaching them immediately (debuggers can now view source code of shader programs) %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski f54c270042 minor cleanup and fixes %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 3047321e71 Use initializer list copy constructor instead of per-element copying for shader source list in ShaderEffect constructor %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 83204c5dc5 ShaderEffects now take a dynamically sized list of source codes instead of one vertex and one fragment shader string %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski b55de47fb9 misc cleanup %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 0c525ebb92 shaders now use a static vector of counters for each texture unit to help keep track of completely free texture units %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 5626b74b79 reduced unnecessary usage of glUseProgram, shadereffect is now properly detached in unloadVolatile and reattached if necessary in loadVolatile, made current and max texture units static to prevent different shaders from overwriting the value of different texture units %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 5252ed28cd changed shadereffect texture image unit counter and map to be non-static, get max texture units from max combined TIUs instead of max fragment shader TIUs, added the current MVP matrix as an argument to the vertex shader transform function, reduced code duplication in ShaderEffect::sendImage and sendCanvas %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 0611234067 changed PixelEffect name to ShaderEffect, added lua-side support for vert/frag shader combinations with love.graphics.newShaderEffect, added tentative support for single-file vertex+fragment shaders %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski 28e3b105e9 added C++side support for combinations of vertex and fragment shaders in pixeleffects %!s(int64=12) %!d(string=hai) anos
  Alexander Szpakowski a8dc813258 Text drawing performance improvements (issue #532) %!s(int64=12) %!d(string=hai) anos
  Bart van Strien 68a895e7c6 Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring %!s(int64=12) %!d(string=hai) anos
  Bart van Strien 82ea98aa65 Disable Data:getPointer (issue #520) %!s(int64=12) %!d(string=hai) anos
  Bart van Strien b10ff8da42 Apply patch that fixes File:read from reading too much (on EOF) (bug #530) %!s(int64=12) %!d(string=hai) anos
  vrld 62e2c752e5 More verbose VertexIndex::getType() (using numeric_limits) %!s(int64=12) %!d(string=hai) anos