Alex Szpakowski
|
bf6d1c258b
Misc. code cosmetics and improvements
|
12 anni fa |
Alex Szpakowski
|
6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
|
12 anni fa |
Alex Szpakowski
|
3edf033498
Internally keep track of the value of the current color (issue #564)
|
12 anni fa |
Alex Szpakowski
|
5301026f3c
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
|
12 anni fa |
Alex Szpakowski
|
2009124cf9
Reworked internal anisotropic filtering code to be more concise and intuitive
|
12 anni fa |
Alex Szpakowski
|
5bf78f891d
Fixed OpenGL vertex buffer function usage (issue #489.)
|
12 anni fa |
Alex Szpakowski
|
eba8cbc0b5
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
|
12 anni fa |
Alex Szpakowski
|
96161c66f6
Updated copyright text for the new year
|
12 anni fa |
Alex Szpakowski
|
7a16e4cb49
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
|
12 anni fa |
Alexander Szpakowski
|
9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
|
12 anni fa |
Alexander Szpakowski
|
331c883c77
Improved clarity of some comments, variable names, and functions
|
12 anni fa |
Alexander Szpakowski
|
8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
|
12 anni fa |
Alexander Szpakowski
|
f1e72efd30
Cleaned up graphics.lua script a bit
|
12 anni fa |
Alexander Szpakowski
|
e5388ff73b
Removed more unnecessary tabs in blank lines
|
12 anni fa |
Alexander Szpakowski
|
eb98e8cc48
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
|
12 anni fa |
Alexander Szpakowski
|
88af7239c3
Removed unnecessary tabs from empty lines
|
12 anni fa |
Alexander Szpakowski
|
0968fa6f11
More cleanup and some overdone comments
|
12 anni fa |
Alexander Szpakowski
|
37191a5953
Minor cleanup
|
12 anni fa |
Alexander Szpakowski
|
ab98b0de45
Added mipmap support to Image filter struct and OpenGL texture filter helper functions
|
12 anni fa |
Alexander Szpakowski
|
1678252b7a
Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository
|
12 anni fa |
Alexander Szpakowski
|
8bae828924
Don't override texture binding check when calling bindTexture with a texture id of 0
|
12 anni fa |
Alexander Szpakowski
|
b55de47fb9
misc cleanup
|
12 anni fa |
Alexander Szpakowski
|
79fa42d207
made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better
|
12 anni fa |
Alexander Szpakowski
|
16f925affa
improved GL texture binding api to take texture units into consideration
|
12 anni fa |
Bart van Strien
|
7793e7f02f
CRLF to LF
|
13 anni fa |
rude
|
81c38e22d0
Applied the new style guidelines.
|
13 anni fa |
Bart van Strien
|
9bf6f43a4e
Adding the files is a crucial step, you know
|
13 anni fa |