Cronologia Commit

Autore SHA1 Messaggio Data
  Alex Szpakowski bf6d1c258b Misc. code cosmetics and improvements 12 anni fa
  Alex Szpakowski 6fd3038405 Improved clarity/readability of internal OpenGL state shadowing functions 12 anni fa
  Alex Szpakowski 3edf033498 Internally keep track of the value of the current color (issue #564) 12 anni fa
  Alex Szpakowski 5301026f3c Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. 12 anni fa
  Alex Szpakowski 2009124cf9 Reworked internal anisotropic filtering code to be more concise and intuitive 12 anni fa
  Alex Szpakowski 5bf78f891d Fixed OpenGL vertex buffer function usage (issue #489.) 12 anni fa
  Alex Szpakowski eba8cbc0b5 Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so 12 anni fa
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 anni fa
  Alex Szpakowski 7a16e4cb49 Made Visual Studio play nice with the C++ STL min/max functions in the new shader code 12 anni fa
  Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. 12 anni fa
  Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 12 anni fa
  Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 12 anni fa
  Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit 12 anni fa
  Alexander Szpakowski e5388ff73b Removed more unnecessary tabs in blank lines 12 anni fa
  Alexander Szpakowski eb98e8cc48 Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same 12 anni fa
  Alexander Szpakowski 88af7239c3 Removed unnecessary tabs from empty lines 12 anni fa
  Alexander Szpakowski 0968fa6f11 More cleanup and some overdone comments 12 anni fa
  Alexander Szpakowski 37191a5953 Minor cleanup 12 anni fa
  Alexander Szpakowski ab98b0de45 Added mipmap support to Image filter struct and OpenGL texture filter helper functions 12 anni fa
  Alexander Szpakowski 1678252b7a Applied patch from issue #542 (texture filtering inconsistencies) in main LÖVE repository 12 anni fa
  Alexander Szpakowski 8bae828924 Don't override texture binding check when calling bindTexture with a texture id of 0 12 anni fa
  Alexander Szpakowski b55de47fb9 misc cleanup 12 anni fa
  Alexander Szpakowski 79fa42d207 made ShaderEffects individully handle texture units for sent images/canvases, added GL helper function for quickly binding a texture to a specific texture unit, hopefully made ShaderEffects load and unload volatile better 12 anni fa
  Alexander Szpakowski 16f925affa improved GL texture binding api to take texture units into consideration 12 anni fa
  Bart van Strien 7793e7f02f CRLF to LF 13 anni fa
  rude 81c38e22d0 Applied the new style guidelines. 13 anni fa
  Bart van Strien 9bf6f43a4e Adding the files is a crucial step, you know 13 anni fa