Историја ревизија

Аутор SHA1 Порука Датум
  Bart van Strien c761202486 Build type information on first use (load-time), instead of using a hardcoded list пре 8 година
  Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls. пре 8 година
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. пре 8 година
  Alex Szpakowski b8b670e0ae Simplify Drawable code пре 8 година
  Alex Szpakowski 25376ba310 Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange. пре 9 година
  Alex Szpakowski e9ac008f43 Merge default into minor пре 9 година
  Alex Szpakowski 3e678fc462 Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204). пре 9 година
  Alex Szpakowski d4e701b434 SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room. пре 9 година
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 пре 9 година
  Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing. пре 9 година
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) пре 9 година
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. пре 10 година
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). пре 10 година
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. пре 10 година
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. пре 10 година
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. пре 10 година
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. пре 10 година
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) пре 10 година
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. пре 10 година
  Alex Szpakowski e2652fddc1 Updated the readme. пре 10 година
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. пре 10 година
  Alex Szpakowski 3830a0969c Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder. пре 10 година
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. пре 10 година
  Alex Szpakowski a7e4148869 Merged default into minor пре 10 година
  Alex Szpakowski c7b45b3505 Updated copyright for the new year пре 10 година
  Alex Szpakowski aba33bf2e7 Merged default into minor пре 11 година
  Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. пре 11 година
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. пре 11 година
  Bart van Strien 97cacf1b2d Merge default into minor пре 11 година
  Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. пре 11 година