Bart van Strien
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c761202486
Build type information on first use (load-time), instead of using a hardcoded list
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пре 8 година |
Alex Szpakowski
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14f1afa446
Reduce redundant glActiveTexture calls.
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пре 8 година |
Alex Szpakowski
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d1c5edd792
Prevent redundant glBindBuffer calls.
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пре 8 година |
Alex Szpakowski
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b8b670e0ae
Simplify Drawable code
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пре 8 година |
Alex Szpakowski
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25376ba310
Added SpriteBatch:setDrawRange(start, count) and SpriteBatch:getDrawRange.
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пре 9 година |
Alex Szpakowski
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e9ac008f43
Merge default into minor
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пре 9 година |
Alex Szpakowski
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3e678fc462
Fix SpriteBatch:setBufferSize to keep old sprite data if it can fit (resolves issue #1204).
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пре 9 година |
Alex Szpakowski
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d4e701b434
SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room.
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пре 9 година |
Alex Szpakowski
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46a2e7b85c
Happy new year! 🎉
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пре 9 година |
Alex Szpakowski
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3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
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пре 9 година |
Alex Szpakowski
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7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
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пре 9 година |
Alex Szpakowski
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a45c1332a7
Cleaned up some Mesh and SpriteBatch code.
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пре 10 година |
Alex Szpakowski
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bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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пре 10 година |
Alex Szpakowski
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d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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пре 10 година |
Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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пре 10 година |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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пре 10 година |
Alex Szpakowski
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2dc8a8ea45
Cleaned up some index buffer code.
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пре 10 година |
Alex Szpakowski
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2844499ef7
Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
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пре 10 година |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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пре 10 година |
Alex Szpakowski
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e2652fddc1
Updated the readme.
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пре 10 година |
Alex Szpakowski
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8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
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пре 10 година |
Alex Szpakowski
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3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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пре 10 година |
Alex Szpakowski
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ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
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пре 10 година |
Alex Szpakowski
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a7e4148869
Merged default into minor
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пре 10 година |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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пре 10 година |
Alex Szpakowski
|
aba33bf2e7
Merged default into minor
|
пре 11 година |
Alex Szpakowski
|
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
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пре 11 година |
Alex Szpakowski
|
5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
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пре 11 година |
Bart van Strien
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97cacf1b2d
Merge default into minor
|
пре 11 година |
Alex Szpakowski
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77bec45b4a
Fixed SpriteBatch:setBufferSize.
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пре 11 година |