Commit History

Author SHA1 Message Date
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 years ago
  Alex Szpakowski e6ff146e67 Updated changelog 10 years ago
  Alex Szpakowski fdee6f0e30 Fixed a misleading comment. 10 years ago
  Alex Szpakowski 60eceadc0a Added "mirroredrepeat" wrap mode. 10 years ago
  Bart van Strien ff01e6e63b Merged in Anylo/love/Anylo/updated-year-from-2013-to-2014-1418642961070 (pull request #41) 10 years ago
  Anylo 426813945e Updated year from 2013 to 2014. 10 years ago
  Alex Szpakowski a7b27f3303 Forgot to remove a bit of code... 10 years ago
  Alex Szpakowski 6eee2368be Literal strings containing Lua code can be passed into love.thread.newThread directly, similar to loadstring and love.graphics.newShader (resolves issue #622.) 10 years ago
  Alex Szpakowski b585e97e99 Fixed compiling Box2D on some platforms (memory.h doesn't exist in every build environment) 10 years ago
  Alex Szpakowski c4a1457603 Fixed Image:setMipmapFilter keeping bad state around if it errors. 10 years ago
  Alex Szpakowski 5fac441a51 Added Body:getJointList. 11 years ago
  Alex Szpakowski 68936e6d2f Added GearJoint:getJoints (resolves issue #922.) 11 years ago
  Alex Szpakowski 78d5db6981 Fixed MotorJoint:getType. 11 years ago
  Alex Szpakowski 775f816304 Added Joint:getBodies (see issue #922.) 11 years ago
  Alex Szpakowski 22bbe74ed9 Allow BC6 and BC7 compressed DDS files to be loaded into Images. 11 years ago
  Alex Szpakowski 195d41d1d9 Ignore lines starting with "#" when parsing the mappings string given to love.joystick.loadGamepadMappings. 11 years ago
  Alex Szpakowski 0d28135465 Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it. 11 years ago
  Alex Szpakowski b9271ed25a Don't throw an error if the mappings passed to love.joystick.loadGamepadMappings contain mappings for other platforms but no mappings for the currently running platform. 11 years ago
  Alex Szpakowski 9771c49ea6 Updated license.txt to include MIT-licensed libraries used by LÖVE. 11 years ago
  Alex Szpakowski 7bcb48c562 Fixed compilation (resolves issue #938.) 11 years ago
  Dalton Nell 3bc28345aa Added function host:destroy(), added error handling for trying to work with a destroyed host, and fixed awkward naming of socket_get_address (it now matches the rest of the lib and official documentation as get_socket_address now). 11 years ago
  Alex Szpakowski 1108dea696 Updated the error message when invalid UTF-8 strings are used in love.graphics.print and friends to mention UTF-8. 11 years ago
  Alex Szpakowski d3e1993673 Rearranged love.window.showMessageBox' arguments so the messagebox type is the second-last argument and defaults to "info" (resolves issue #937.) 11 years ago
  Alex Szpakowski e8009bb4cb Reverted commit 14ca947 (love.math.setRandomSeed internally calling random() a few times.) The change can break existing 0.9.x games so it will be pushed back to the minor branch. 11 years ago
  Alex Szpakowski 808e533b02 Tweaked streaming Sources to use fewer OpenAL buffers (and increased the amount of decoded data per buffer to compensate), and removed some unnecessary #include statements. 11 years ago
  Alex Szpakowski e2354acc65 Updated the love key to SDL keycode mapping to be a static array instead of a std::map. 11 years ago
  Alex Szpakowski b70f72acb3 Fixed a couple potential memory leaks if love.graphics.newShader causes an error, and cleaned up some shader-related code. 11 years ago
  Alex Szpakowski c6b610d116 Cleaned up some code. 11 years ago
  Alex Szpakowski 7948b11082 Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape. 11 years ago
  Alex Szpakowski 228c925c0d Updated the changelog. 11 years ago