Alex Szpakowski
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ce8c8876fd
Updated Visual Studio project for Geometry files (thanks Boolsheet)
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12 jaren geleden |
Alex Szpakowski
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38b7e19914
Fixed Geometry:flip
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12 jaren geleden |
Alex Szpakowski
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f05e681b24
Error instead of crash when love.graphics.newGeometry fails
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12 jaren geleden |
vrld
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1e54049fbb
Fix SpriteBatch.
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12 jaren geleden |
Alex Szpakowski
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27bbfaac42
Updated Xcode project and removed now-unneeded Quad source files
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12 jaren geleden |
vrld
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71317c4359
Add Geometries (replaces Quads).
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12 jaren geleden |
Alex Szpakowski
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9d62d0044c
Macro hard, microsoft
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12 jaren geleden |
Alex Szpakowski
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a477223629
Fixed love.audio.newSource, love.sound.newSoundData, and love.sound.newDecoder crashing when given a nonexistant filepath
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12 jaren geleden |
Alex Szpakowski
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426ca03315
Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599)
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12 jaren geleden |
Alex Szpakowski
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e9ff803c42
alpha values for ImageData:mapPixel default to 255 (issue #603)
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12 jaren geleden |
Alex Szpakowski
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6142352cd4
love._openConsole is now called before main.lua is loaded
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12 jaren geleden |
Alex Szpakowski
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ce59756463
Fixed a case-sensitivity typo
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12 jaren geleden |
Alex Szpakowski
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b6247f9ae1
Added many getters of questionable utility to ParticleSystems.
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12 jaren geleden |
Alex Szpakowski
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bf6d1c258b
Misc. code cosmetics and improvements
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12 jaren geleden |
Alex Szpakowski
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6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
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12 jaren geleden |
Alex Szpakowski
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f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
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12 jaren geleden |
Alex Szpakowski
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385c1ac4db
Merged math-randobject into default (also addresses issue #586)
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12 jaren geleden |
Alex Szpakowski
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2d0b3b5226
ParticleSystems now use their own RNG instead of the global one (prevents ParticleSystems from modifying the global math.random state)
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12 jaren geleden |
Alex Szpakowski
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d98e2cb40c
Renamed randnormal to randomnormal
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12 jaren geleden |
Alex Szpakowski
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3046981fce
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
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12 jaren geleden |
Alex Szpakowski
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96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
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12 jaren geleden |
Alex Szpakowski
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6a27e1aa2f
Ensure the current color is set properly after drawing particlesystems and spritebatches
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12 jaren geleden |
Alex Szpakowski
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3edf033498
Internally keep track of the value of the current color (issue #564)
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12 jaren geleden |
Alex Szpakowski
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ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
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12 jaren geleden |
Alex Szpakowski
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995210e594
Updated changelog
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12 jaren geleden |
Alex Szpakowski
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7391d9821f
Merged love.graphics.origin into default (issue #124)
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12 jaren geleden |
Alex Szpakowski
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c7838b78b6
Added love.graphics.setAlphaTest (issue #534)
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12 jaren geleden |
Alex Szpakowski
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b22f1aa16a
Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
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12 jaren geleden |
Alex Szpakowski
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c215541d6c
Merged mage-CompressedData into default
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12 jaren geleden |
Alex Szpakowski
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4cd14d5c08
Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead.
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12 jaren geleden |