Alex Szpakowski
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d4e701b434
SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room.
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há 9 anos atrás |
Alex Szpakowski
|
46a2e7b85c
Happy new year! 🎉
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há 9 anos atrás |
Alex Szpakowski
|
3c1c13793e
Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing.
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há 9 anos atrás |
Alex Szpakowski
|
7ebef76b24
Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
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há 9 anos atrás |
Alex Szpakowski
|
a45c1332a7
Cleaned up some Mesh and SpriteBatch code.
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há 10 anos atrás |
Alex Szpakowski
|
bfef97c48a
Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem).
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há 10 anos atrás |
Alex Szpakowski
|
d8fd1413d6
Renamed the internal 'Matrix' class to 'Matrix4'.
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há 10 anos atrás |
Alex Szpakowski
|
ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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há 10 anos atrás |
Alex Szpakowski
|
c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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há 10 anos atrás |
Alex Szpakowski
|
2dc8a8ea45
Cleaned up some index buffer code.
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há 10 anos atrás |
Alex Szpakowski
|
2844499ef7
Added the ability to have custom vertex attributes in Meshes (resolves issue #768.)
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há 10 anos atrás |
Alex Szpakowski
|
06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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há 10 anos atrás |
Alex Szpakowski
|
e2652fddc1
Updated the readme.
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há 10 anos atrás |
Alex Szpakowski
|
8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
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há 10 anos atrás |
Alex Szpakowski
|
3830a0969c
Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
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há 10 anos atrás |
Alex Szpakowski
|
ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
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há 10 anos atrás |
Alex Szpakowski
|
a7e4148869
Merged default into minor
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há 10 anos atrás |
Alex Szpakowski
|
c7b45b3505
Updated copyright for the new year
|
há 10 anos atrás |
Alex Szpakowski
|
aba33bf2e7
Merged default into minor
|
há 11 anos atrás |
Alex Szpakowski
|
c6896dfc4e
Consolidated some duplicate code in SpriteBatch:add.
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há 11 anos atrás |
Alex Szpakowski
|
5dda0c08eb
Slightly improved the performance of SpriteBatch:setBufferSize.
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há 11 anos atrás |
Bart van Strien
|
97cacf1b2d
Merge default into minor
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há 11 anos atrás |
Alex Szpakowski
|
77bec45b4a
Fixed SpriteBatch:setBufferSize.
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há 11 anos atrás |
Alex Szpakowski
|
3a51f0ad08
Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions.
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há 11 anos atrás |
Alex Szpakowski
|
71c71985d3
Merged default into minor
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há 11 anos atrás |
Alex Szpakowski
|
8ffe610659
Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields:
|
há 11 anos atrás |
Alex Szpakowski
|
53e63d48c9
Merged default into minor
|
há 11 anos atrás |
Alex Szpakowski
|
d59c76a55f
Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs!
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há 11 anos atrás |
Alex Szpakowski
|
afc505e183
Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called.
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há 11 anos atrás |
Alex Szpakowski
|
56653fa946
Merged default into minor
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há 11 anos atrás |