Histórico de Commits

Autor SHA1 Mensagem Data
  Alex Szpakowski d4e701b434 SpriteBatch:add will now automatically increase the maximum size of the SpriteBatch if there's no more room. há 9 anos atrás
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 há 9 anos atrás
  Alex Szpakowski 3c1c13793e Added SpriteBatch:attachAttribute(attributename, mesh), which lets SpriteBatches use per-vertex information from a vertex attribute in a Mesh when drawing. há 9 anos atrás
  Alex Szpakowski 7ebef76b24 Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.) há 9 anos atrás
  Alex Szpakowski a45c1332a7 Cleaned up some Mesh and SpriteBatch code. há 10 anos atrás
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). há 10 anos atrás
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. há 10 anos atrás
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. há 10 anos atrás
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. há 10 anos atrás
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. há 10 anos atrás
  Alex Szpakowski 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) há 10 anos atrás
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. há 10 anos atrás
  Alex Szpakowski e2652fddc1 Updated the readme. há 10 anos atrás
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. há 10 anos atrás
  Alex Szpakowski 3830a0969c Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder. há 10 anos atrás
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. há 10 anos atrás
  Alex Szpakowski a7e4148869 Merged default into minor há 10 anos atrás
  Alex Szpakowski c7b45b3505 Updated copyright for the new year há 10 anos atrás
  Alex Szpakowski aba33bf2e7 Merged default into minor há 11 anos atrás
  Alex Szpakowski c6896dfc4e Consolidated some duplicate code in SpriteBatch:add. há 11 anos atrás
  Alex Szpakowski 5dda0c08eb Slightly improved the performance of SpriteBatch:setBufferSize. há 11 anos atrás
  Bart van Strien 97cacf1b2d Merge default into minor há 11 anos atrás
  Alex Szpakowski 77bec45b4a Fixed SpriteBatch:setBufferSize. há 11 anos atrás
  Alex Szpakowski 3a51f0ad08 Changed the love.graphics internal code to always use a default shader when none is set externally, and replaced the deprecated OpenGL vertex attribute code with the equivalent generic vertex attribute functions. há 11 anos atrás
  Alex Szpakowski 71c71985d3 Merged default into minor há 11 anos atrás
  Alex Szpakowski 8ffe610659 Added love.graphics.getStats. It returns a table with performance-related graphics statistics. Currently it contains these fields: há 11 anos atrás
  Alex Szpakowski 53e63d48c9 Merged default into minor há 11 anos atrás
  Alex Szpakowski d59c76a55f Reduced the number of explicit retain/release method calls on love objects. Less chance of bugs! há 11 anos atrás
  Alex Szpakowski afc505e183 Added stack type enums to love.graphics.push (resolves issue #906.) Current enums are "transform" and "all". "transform" is the default (for compatibility.) When love.graphics.push("all") is used, love.graphics.pop() will restore all love.graphics module state to what it was when push was called. há 11 anos atrás
  Alex Szpakowski 56653fa946 Merged default into minor há 11 anos atrás