Alex Szpakowski
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d70023e350
Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607.
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11 年之前 |
Alex Szpakowski
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988404e4ca
Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize.
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11 年之前 |
Alex Szpakowski
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7556fde5e6
Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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11 年之前 |
Alex Szpakowski
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73f1ce0d40
Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID.
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11 年之前 |
Alex Szpakowski
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3120a0e650
Goodbye 2013, hello 2014!
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11 年之前 |
Alex Szpakowski
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aa69a695d3
Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782).
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11 年之前 |
Alex Szpakowski
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ab1cf7fdc5
Really fixed setting the scissor and then changing Canvases
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11 年之前 |
Alex Szpakowski
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2ee869b0e8
Fixed some compiler warnings
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11 年之前 |
Alex Szpakowski
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006f4dd600
Fixed
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11 年之前 |
Alex Szpakowski
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c0b28f9d07
Only apply an AMD-specific hack when generating mipmaps on AMD GPUs
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11 年之前 |
Alex Szpakowski
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f41a2ed910
Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring)
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12 年之前 |
Alex Szpakowski
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dd9cca1a55
Added Data:getString to GlyphData
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12 年之前 |
Alex Szpakowski
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d286f78ec7
Improved error messages when canvas/image creation fails because the size is too big for the system
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12 年之前 |
Alex Szpakowski
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c0998cd996
Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call
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12 年之前 |
Alex Szpakowski
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6c6cb270de
Fixed Canvas:clear
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12 年之前 |
Alex Szpakowski
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8de3a7c708
Fixed love.graphics.getColor before setColor is called
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12 年之前 |
Alex Szpakowski
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9d62d0044c
Macro hard, microsoft
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12 年之前 |
Alex Szpakowski
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bf6d1c258b
Misc. code cosmetics and improvements
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12 年之前 |
Alex Szpakowski
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6fd3038405
Improved clarity/readability of internal OpenGL state shadowing functions
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12 年之前 |
Alex Szpakowski
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3edf033498
Internally keep track of the value of the current color (issue #564)
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12 年之前 |
Alex Szpakowski
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5301026f3c
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
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12 年之前 |
Alex Szpakowski
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2009124cf9
Reworked internal anisotropic filtering code to be more concise and intuitive
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12 年之前 |
Alex Szpakowski
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5bf78f891d
Fixed OpenGL vertex buffer function usage (issue #489.)
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12 年之前 |
Alex Szpakowski
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eba8cbc0b5
Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so
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12 年之前 |
Alex Szpakowski
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96161c66f6
Updated copyright text for the new year
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12 年之前 |
Alex Szpakowski
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7a16e4cb49
Made Visual Studio play nice with the C++ STL min/max functions in the new shader code
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12 年之前 |
Alexander Szpakowski
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9f8f493aed
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
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12 年之前 |
Alexander Szpakowski
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331c883c77
Improved clarity of some comments, variable names, and functions
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12 年之前 |
Alexander Szpakowski
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8fdd6cbbb2
Merged in from main repository (originally from love-mipmap fork)
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12 年之前 |
Alexander Szpakowski
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f1e72efd30
Cleaned up graphics.lua script a bit
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12 年之前 |