Commit History

作者 SHA1 備註 提交日期
  Alex Szpakowski d70023e350 Enable OpenGL’s debug output when the LOVE_GRAPHICS_DEBUG environment variable is ‘1’. Resolves issue #607. 11 年之前
  Alex Szpakowski 988404e4ca Added love.graphics.getSystemLimit (resolves issue #840). Deprecated love.graphics.getMaxPointSize. 11 年之前
  Alex Szpakowski 7556fde5e6 Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA. 11 年之前
  Alex Szpakowski 73f1ce0d40 Added instancing support to Meshes via Mesh:setInstanceCount. Added a new built-in variable to vertex shaders: int love_InstanceID. 11 年之前
  Alex Szpakowski 3120a0e650 Goodbye 2013, hello 2014! 11 年之前
  Alex Szpakowski aa69a695d3 Canvases can now be used in SpriteBatches, ParticleSystems, and Meshes (resolves issue #782). 11 年之前
  Alex Szpakowski ab1cf7fdc5 Really fixed setting the scissor and then changing Canvases 11 年之前
  Alex Szpakowski 2ee869b0e8 Fixed some compiler warnings 11 年之前
  Alex Szpakowski 006f4dd600 Fixed 11 年之前
  Alex Szpakowski c0b28f9d07 Only apply an AMD-specific hack when generating mipmaps on AMD GPUs 11 年之前
  Alex Szpakowski f41a2ed910 Reverted commit 8c64a0c (love.graphics.setCanvas(nil) erroring) 12 年之前
  Alex Szpakowski dd9cca1a55 Added Data:getString to GlyphData 12 年之前
  Alex Szpakowski d286f78ec7 Improved error messages when canvas/image creation fails because the size is too big for the system 12 年之前
  Alex Szpakowski c0998cd996 Fixed love.graphics.setScissor when love.graphics.setCanvas is called directly after a setScissor call 12 年之前
  Alex Szpakowski 6c6cb270de Fixed Canvas:clear 12 年之前
  Alex Szpakowski 8de3a7c708 Fixed love.graphics.getColor before setColor is called 12 年之前
  Alex Szpakowski 9d62d0044c Macro hard, microsoft 12 年之前
  Alex Szpakowski bf6d1c258b Misc. code cosmetics and improvements 12 年之前
  Alex Szpakowski 6fd3038405 Improved clarity/readability of internal OpenGL state shadowing functions 12 年之前
  Alex Szpakowski 3edf033498 Internally keep track of the value of the current color (issue #564) 12 年之前
  Alex Szpakowski 5301026f3c Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy. 12 年之前
  Alex Szpakowski 2009124cf9 Reworked internal anisotropic filtering code to be more concise and intuitive 12 年之前
  Alex Szpakowski 5bf78f891d Fixed OpenGL vertex buffer function usage (issue #489.) 12 年之前
  Alex Szpakowski eba8cbc0b5 Removed internal code support for multitexturing without shaders, since it's not currently used and there are no plans to do so 12 年之前
  Alex Szpakowski 96161c66f6 Updated copyright text for the new year 12 年之前
  Alex Szpakowski 7a16e4cb49 Made Visual Studio play nice with the C++ STL min/max functions in the new shader code 12 年之前
  Alexander Szpakowski 9f8f493aed Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images. 12 年之前
  Alexander Szpakowski 331c883c77 Improved clarity of some comments, variable names, and functions 12 年之前
  Alexander Szpakowski 8fdd6cbbb2 Merged in from main repository (originally from love-mipmap fork) 12 年之前
  Alexander Szpakowski f1e72efd30 Cleaned up graphics.lua script a bit 12 年之前