Commit History

Author SHA1 Message Date
  Alex Szpakowski deff795908 Rename some internal buffer enums to better match what they do 4 years ago
  Alex Szpakowski 50ff86bd92 Graphics Buffers can be used as Shader Storage Buffers. 4 years ago
  Alex Szpakowski 1f9d98263d Refactor Buffer internals. 4 years ago
  Alex Szpakowski b011487a3e Add new texel buffer type. 5 years ago
  Alex Szpakowski 2c4bfab1de Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski d13e97fd83 Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski 8fac08809a Eliminate redundant glActiveTexture calls when shaders are used. 5 years ago
  Alex Szpakowski 7fbb68e90e Merge branch '12.0-development' into GraphicsBuffer 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 years ago
  Alex Szpakowski 453322678c Rename internal uses of canvas to texture/render target 5 years ago
  Alex Szpakowski 12c90b3dca Merge Image and Canvas GL backend classes into new common Texture class. 5 years ago
  Alex Szpakowski f9248d478c Refactor sampler state parameters for textures. 5 years ago
  Alex Szpakowski ee5304ba53 Remove vertex namespace 5 years ago
  Alex Szpakowski 5f9b5a21d0 Merge default into minor 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski 8512b1a8f6 Remove some dead code. 5 years ago
  Alex Szpakowski 3435a6bcbf Change the internal constant color from a (per-draw) vertex attribute to a uniform. Pack most built-in uniforms into a single vec4 array and update them all with a single glUniform call. 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Alex Szpakowski 5143926b38 Copy the data size of old uniforms to the new uniform when reinitializing shader uniforms after love.window.setMode. 6 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski 7a2e52b12d Cleaned up some vertex data-related code. 7 years ago
  Alex Szpakowski e5b0d96b27 Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235. 7 years ago
  Alex Szpakowski 5f64737956 Shader:send now optionally accepts a Data object (with optional byte offset and size parameters). Resolves issue #1343. 8 years ago
  Alex Szpakowski d338f274ff Update naming convention for builtin shader matrices. 8 years ago
  Alex Szpakowski e03c763215 Fix love.graphics.drawLayer. 8 years ago
  Alex Szpakowski a0ef2ac28b Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders. 8 years ago
  Alex Szpakowski 018a3831cb Add a new “stencil8” pixel format for Canvases (resolves issue #1003). 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago