Alex Szpakowski
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e5b0d96b27
Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235.
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7 years ago |
Alex Szpakowski
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8068b0f1d4
Add variant of love.graphics.captureScreenshot which takes a Channel argument.
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7 years ago |
Alex Szpakowski
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844900db39
Rename all cases of 'pixel density' to 'DPI scale' in love's APIs.
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8 years ago |
Alex Szpakowski
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b4f8f08b70
Enable (when available) and improve performance of persistently mapped buffer path for the vertex/index buffers used with automatic batching.
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8 years ago |
Alex Szpakowski
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de28c6e6a8
Add the ability to have formally deprecated functions.
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8 years ago |
Alex Szpakowski
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b3d4443f9d
Added 'drawcallsbatched' field to the table returned by love.graphics.getStats.
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8 years ago |
Alex Szpakowski
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864147c38c
love.graphics: move more platform-independent code out of the opengl backend
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8 years ago |
Alex Szpakowski
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025201d0c2
Hopefully work around Array Texture intel GMA driver bug on windows (resolves issue #1265).
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8 years ago |
Alex Szpakowski
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34f25bd6c8
ESSL: always enable standard derivative functionality (dFdx, dFdy, fwidth) when available. Added 'shaderderivatives' graphics feature enum.
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8 years ago |
Alex Szpakowski
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54a049e206
Restructured internal code for graphics capabilities. Added love.graphics.getTextureTypes which returns a table of Texture Type to boolean supported fields.
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8 years ago |
Alex Szpakowski
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45de7cebb6
Cleaned up some graphics code.
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8 years ago |
Alex Szpakowski
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9fe81ad922
Allow a temporary/internal depth buffer to be used when a Canvas is active, similar to how temporary stencil buffers are allowed.
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8 years ago |
Alex Szpakowski
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30a63b6642
Fix crashes on OpenGL ES (thanks xenthral!)
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8 years ago |
Alex Szpakowski
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e03c763215
Fix love.graphics.drawLayer.
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8 years ago |
Alex Szpakowski
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b019a4a64c
Cleaned up texture VRAM usage tracking.
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8 years ago |
Alex Szpakowski
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621fb24ba1
Require stencil=true to be specified in setCanvas if stenciling is used while a Canvas is active and there is no custom stencil buffer.
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8 years ago |
Alex Szpakowski
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70b32c47ce
Error if a non-2D/affine matrix is used with auto-batched draws, since they perform CPU-side matrix transforms on 2-component vectors.
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8 years ago |
Alex Szpakowski
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7161d600b7
Add mipmapping support to Canvases.
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8 years ago |
Alex Szpakowski
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a0ef2ac28b
Add Depth compare / shadow sampler support. Officially this is only supported in glsl3 shaders.
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8 years ago |
Alex Szpakowski
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0001b4695e
Add new variants of love.graphics.clear for controlling how the depth and stencil buffers are cleared.
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8 years ago |
Alex Szpakowski
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43172bd3f6
Add optional ‘readable’ boolean field to the table passed into love.graphics.newCanvas. Added new variant of love.graphics.getCanvasFormats which takes a ‘readable’ boolean.
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8 years ago |
Alex Szpakowski
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018a3831cb
Add a new “stencil8” pixel format for Canvases (resolves issue #1003).
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8 years ago |
Alex Szpakowski
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ceb9cd1c0b
Rename internal “GLSLES” references to “ESSL”.
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8 years ago |
Alex Szpakowski
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cb9aa857d7
Don’t try to create the standard/default array texture shader if array textures are not supported.
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8 years ago |
Alex Szpakowski
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66b299822a
Array textures can be easily drawn without a shader (resolves issue #1111).
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8 years ago |
Alex Szpakowski
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f3f6b10ac8
Clean up glVertexAttribPointer calls a bit.
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8 years ago |
Alex Szpakowski
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73fd45558b
Implement Array, Cubemap, and Volume texture types (issue #1111).
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8 years ago |
Alex Szpakowski
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97789b18c0
Only use opengl debug groups if the LOVE_GRAPHICS_DEBUG environment variable is set to 1.
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8 years ago |
Alex Szpakowski
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8558d7894c
Move all remaining love.graphics Lua wrapper code out of the opengl implementation folder.
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8 years ago |
Alex Szpakowski
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c0e66eba83
Move backend-agnostic Mesh and SpriteBatch code out of the opengl implementation folder.
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8 years ago |