Commit History

Author SHA1 Message Date
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 33e1d2736d Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering. 10 years ago
  Alex Szpakowski d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. 10 years ago
  Alex Szpakowski d31168c0e0 Cleaned up some graphics code. 10 years ago
  Alex Szpakowski a36dbc3d49 Only update the shader point size in OpenGL ES 2 when it's been modified, rather than before every draw. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. 10 years ago
  Alex Szpakowski 4dc73959a6 Hopefully fixed a major bug related to using Shader:send with textures. 10 years ago
  Alex Szpakowski 06fa7bd7a4 Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that. 10 years ago
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. 10 years ago
  Alex Szpakowski 3fea174008 Cleaned up some shader code. 10 years ago
  Alex Szpakowski b9c90e8a6f Fixed the background color for the error screen, and updated LodePNG to the latest version. 10 years ago
  Alex Szpakowski 3efcf3901b Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.) 10 years ago
  Alex Szpakowski f83c2db471 Cleaned up the Canvas code. 10 years ago
  Alex Szpakowski 2cc53bb85c Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows. 10 years ago
  Alex Szpakowski 517ee44e84 Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3. 10 years ago
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. 10 years ago
  Alex Szpakowski 67aede6bc0 Merged default into minor 10 years ago
  Alex Szpakowski ea2e45f4e2 Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code. 10 years ago
  Alex Szpakowski 6c11443a04 Fixed graphics initialization crashing love when OpenGL ES 2 is used. 10 years ago
  Alex Szpakowski 5df56d041a Added GLSL ES 1.00 (OpenGL ES 2) shader support. 10 years ago
  Alex Szpakowski 1124612c1f Some work towards OpenGL ES 2+ support for love 0.10. 10 years ago
  Alex Szpakowski a7e4148869 Merged default into minor 10 years ago
  Alex Szpakowski c7b45b3505 Updated copyright for the new year 10 years ago
  Alex Szpakowski 60eceadc0a Added "mirroredrepeat" wrap mode. 10 years ago
  Alex Szpakowski 5eb37d30f7 Cleaned up and simplified some graphics code. 10 years ago
  Alex Szpakowski 6f6bf6a2bb Merged default into minor 11 years ago
  Alex Szpakowski 40c6821048 Removed some dead code and fixed luax_pushtype when the object argument is null. 11 years ago
  Alex Szpakowski b59e088d6c Hopefully fixed the Windows build (see issue #921.) 11 years ago