Alex Szpakowski
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ed3f419747
Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well.
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10 years ago |
Alex Szpakowski
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c82ccbb89b
love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors.
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10 years ago |
Alex Szpakowski
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33e1d2736d
Removed restrictions preventing sRGB and non-sRGB canvases from being used together when doing multi-canvas rendering.
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10 years ago |
Alex Szpakowski
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d8a68d6ce1
Updated iOS-specific graphics code to use the latest SDL changes.
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10 years ago |
Alex Szpakowski
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d31168c0e0
Cleaned up some graphics code.
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10 years ago |
Alex Szpakowski
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a36dbc3d49
Only update the shader point size in OpenGL ES 2 when it's been modified, rather than before every draw.
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10 years ago |
Alex Szpakowski
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06ef263537
Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls.
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10 years ago |
Alex Szpakowski
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4ef0d257e9
Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963.
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10 years ago |
Alex Szpakowski
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4dc73959a6
Hopefully fixed a major bug related to using Shader:send with textures.
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10 years ago |
Alex Szpakowski
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06fa7bd7a4
Don't enable SDL_GL_FRAMEBUFFER_SRGB_CAPABLE in Linux when creating the window, to work around a potential bug. sRGB windows are still possible even without that.
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10 years ago |
Alex Szpakowski
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8277eb9abd
Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
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10 years ago |
Alex Szpakowski
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3fea174008
Cleaned up some shader code.
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10 years ago |
Alex Szpakowski
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b9c90e8a6f
Fixed the background color for the error screen, and updated LodePNG to the latest version.
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10 years ago |
Alex Szpakowski
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3efcf3901b
Removed Canvas:clear. love.graphics.clear now accepts r,g,b,a values (and defaults to 0,0,0,0 with no arguments given.) love.graphics.clear clears the content of the currently active Canvas(es.)
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10 years ago |
Alex Szpakowski
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f83c2db471
Cleaned up the Canvas code.
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10 years ago |
Alex Szpakowski
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2cc53bb85c
Added Canvas MSAA support in OpenGL ES 2 on iOS and when ANGLE is used on Windows.
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10 years ago |
Alex Szpakowski
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517ee44e84
Fixed Canvases on iOS, added support for Canvas MSAA on OpenGL ES 3.
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10 years ago |
Alex Szpakowski
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ebc68023a7
Fix many warnings about implicit integer conversions when compiling for 64 bits.
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10 years ago |
Alex Szpakowski
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67aede6bc0
Merged default into minor
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10 years ago |
Alex Szpakowski
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ea2e45f4e2
Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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10 years ago |
Alex Szpakowski
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6c11443a04
Fixed graphics initialization crashing love when OpenGL ES 2 is used.
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10 years ago |
Alex Szpakowski
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5df56d041a
Added GLSL ES 1.00 (OpenGL ES 2) shader support.
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10 years ago |
Alex Szpakowski
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1124612c1f
Some work towards OpenGL ES 2+ support for love 0.10.
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10 years ago |
Alex Szpakowski
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a7e4148869
Merged default into minor
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10 years ago |
Alex Szpakowski
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c7b45b3505
Updated copyright for the new year
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10 years ago |
Alex Szpakowski
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60eceadc0a
Added "mirroredrepeat" wrap mode.
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10 years ago |
Alex Szpakowski
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5eb37d30f7
Cleaned up and simplified some graphics code.
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10 years ago |
Alex Szpakowski
|
6f6bf6a2bb
Merged default into minor
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11 years ago |
Alex Szpakowski
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40c6821048
Removed some dead code and fixed luax_pushtype when the object argument is null.
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11 years ago |
Alex Szpakowski
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b59e088d6c
Hopefully fixed the Windows build (see issue #921.)
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11 years ago |