Alex Szpakowski
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f1770edaa1
Updated Visual Studio project for math module changes (thanks Boolsheet)
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12 years ago |
Alex Szpakowski
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385c1ac4db
Merged math-randobject into default (also addresses issue #586)
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12 years ago |
Alex Szpakowski
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2d0b3b5226
ParticleSystems now use their own RNG instead of the global one (prevents ParticleSystems from modifying the global math.random state)
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12 years ago |
Alex Szpakowski
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d98e2cb40c
Renamed randnormal to randomnormal
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12 years ago |
Alex Szpakowski
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3046981fce
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
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12 years ago |
Alex Szpakowski
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96f4f532bb
Updated Visual Studio project files for image module changes (thanks Boolsheet)
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12 years ago |
Alex Szpakowski
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6a27e1aa2f
Ensure the current color is set properly after drawing particlesystems and spritebatches
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12 years ago |
Alex Szpakowski
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3edf033498
Internally keep track of the value of the current color (issue #564)
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12 years ago |
Alex Szpakowski
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ba3a363fd3
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
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12 years ago |
Alex Szpakowski
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995210e594
Updated changelog
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12 years ago |
Alex Szpakowski
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7391d9821f
Merged love.graphics.origin into default (issue #124)
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12 years ago |
Alex Szpakowski
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c7838b78b6
Added love.graphics.setAlphaTest (issue #534)
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12 years ago |
Alex Szpakowski
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b22f1aa16a
Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
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12 years ago |
Alex Szpakowski
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c215541d6c
Merged mage-CompressedData into default
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12 years ago |
Alex Szpakowski
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4cd14d5c08
Made the getSize() and getData() methods for CompressedData consistent with each other. Note that CompressedData's data may not all be contiguous in memory, so getData(miplevel) and getSize(miplevel) should always be used instead.
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12 years ago |
Alex Szpakowski
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9abfb9e23b
Improved performance of ImageData:getPixel and ImageData:mapPixel
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12 years ago |
Alex Szpakowski
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b59b967f6b
Fixed a memory leak in Canvas:getImageData() (issue #590)
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12 years ago |
Alex Szpakowski
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1b80853118
Fixed an OpenGL error when MSAA isn't supported
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12 years ago |
Alex Szpakowski
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85ee87c12e
Merged in darthfodder/love/sounddata-samplecount (pull request #23)
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12 years ago |
Alex Szpakowski
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ab2c4aca7e
Removed an unused graphics Image method
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12 years ago |
Alex Szpakowski
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299ee64320
Added Image:isCompressed()
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12 years ago |
Alex Szpakowski
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7403245715
Cosmetic code improvements
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12 years ago |
darthfodder
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2bdc4b04a8
Fix formatting to be like original default
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12 years ago |
darthfodder
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f55a282f34
Fix conflicts with default
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12 years ago |
Alex Szpakowski
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88d64954a4
Replaced the devil love.image module with love.image.magpie, which can decide which image library to use in a similar manner to love.sound.lullaby. Some rough edges still exist.
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12 years ago |
Alex Szpakowski
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1c720afaf8
Cleaned up some shader code internals
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12 years ago |
Alex Szpakowski
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cfe6014b68
Improved shader:getWarnings() to return shader compiler warnings as well as shader program linker and usage warnings
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12 years ago |
Alex Szpakowski
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8a8adcce39
Code cleanup
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12 years ago |
Alex Szpakowski
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5301026f3c
Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.
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12 years ago |
Alex Szpakowski
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7e658861d7
love.graphics.drawq's x,y parameters are now optional, to match love.graphics.draw
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12 years ago |