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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Sasha Szpakowski f20b413e7d SDL3: Remove usage of SDL_DelayNS in sleep calls. 11 сар өмнө
  Sasha Szpakowski 8227b7bcba iOS: fix compile errors when SDL3 is used 11 сар өмнө
  Sasha Szpakowski 28393cdfd5 Fix compilation on Windows when SDL3 is used 11 сар өмнө
  Sasha Szpakowski e986160431 Use SDL3-compatible SDL includes when SDL3 headers are available 11 сар өмнө
  Sasha Szpakowski 20b527f2ab Fix compile errors when SDL2 is used 11 сар өмнө
  Sasha Szpakowski dda7603d0d update SDL3 codepaths to work with 3.1. 11 сар өмнө
  Sasha Szpakowski e1494d4ad2 revert to previous names for a couple graphics enums 11 сар өмнө
  Sasha Szpakowski eeec2429e2 vulkan: use subpass dependencies for layout transitions when switching canvases. 11 сар өмнө
  Sasha Szpakowski 3a6833ffb5 fix compile error 11 сар өмнө
  Sasha Szpakowski 1ee89154c0 vulkan: memory barrier after compute dispatches. 11 сар өмнө
  Sasha Szpakowski 64e4eaec74 vulkan: memory barriers for buffer copy/write operations. 11 сар өмнө
  Sasha Szpakowski 6d40eab097 vulkan: slightly improve memory placement for fullscreen canvases. 11 сар өмнө
  Sasha Szpakowski 8e6efac595 vulkan: fix a crash when the window has no depth or stencil. 11 сар өмнө
  Sasha Szpakowski 61e58bb361 add tests for no depth or stencil in the window. 11 сар өмнө
  Sasha Szpakowski a16db4fb72 metal: fix a crash when the window has no depth or stencil. 11 сар өмнө
  Sasha Szpakowski ef252b7d0f vulkan: possible fix for validation error when sampling an int texture 11 сар өмнө
  Sasha Szpakowski d185eb8218 vulkan: fix validation errors when generating mipmaps for a compute-writable texture. 11 сар өмнө
  Sasha Szpakowski 876625d7e3 move common shader:send texture/buffer code to platform-agnostic layer. 11 сар өмнө
  Sasha Szpakowski 0a552ef352 mesh and spritebatch attributes reuse buffer bindings when possible. 1 жил өмнө
  Sasha Szpakowski 2c288715d4 metal: fix vertex attribute locations not being set correctly. 1 жил өмнө
  Sasha Szpakowski 247effb43b Fix vertex input check looking at builtin vertex inputs. 1 жил өмнө
  Sasha Szpakowski 50ff1e4d2b use location numbers for vertex input attributes, instead of name-based binding. 1 жил өмнө
  Sasha Szpakowski c7b4ebbc55 newShader validates overlapping vertex input locations. 1 жил өмнө
  Sasha Szpakowski cbadb06182 lower max vertex attributes from 32 to 30, some platforms don't support that many 1 жил өмнө
  Sasha Szpakowski 6c67835b6a vulkan: fix typo in error message 1 жил өмнө
  Sasha Szpakowski 26a7389a4d add internal function to pack blend state into 32 bits. 1 жил өмнө
  Sasha Szpakowski e6e5ec0ab5 glslang: add support for validating overlapping vertex input locations in OpenGL GLSL. 1 жил өмнө
  Sasha Szpakowski d1e58ab38b Texture:replacePixels supports CompressedImageData. 1 жил өмнө
  Sasha Szpakowski 2d606b1f0c Small performance optimization for mesh drawing. 1 жил өмнө
  Sasha Szpakowski 746aefef15 Fix readbackTexture when using a preexisting sRGB ImageData. 1 жил өмнө