Sasha Szpakowski
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f20b413e7d
SDL3: Remove usage of SDL_DelayNS in sleep calls.
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11 сар өмнө |
Sasha Szpakowski
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8227b7bcba
iOS: fix compile errors when SDL3 is used
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11 сар өмнө |
Sasha Szpakowski
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28393cdfd5
Fix compilation on Windows when SDL3 is used
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11 сар өмнө |
Sasha Szpakowski
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e986160431
Use SDL3-compatible SDL includes when SDL3 headers are available
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11 сар өмнө |
Sasha Szpakowski
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20b527f2ab
Fix compile errors when SDL2 is used
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11 сар өмнө |
Sasha Szpakowski
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dda7603d0d
update SDL3 codepaths to work with 3.1.
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11 сар өмнө |
Sasha Szpakowski
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e1494d4ad2
revert to previous names for a couple graphics enums
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11 сар өмнө |
Sasha Szpakowski
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eeec2429e2
vulkan: use subpass dependencies for layout transitions when switching canvases.
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11 сар өмнө |
Sasha Szpakowski
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3a6833ffb5
fix compile error
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11 сар өмнө |
Sasha Szpakowski
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1ee89154c0
vulkan: memory barrier after compute dispatches.
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11 сар өмнө |
Sasha Szpakowski
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64e4eaec74
vulkan: memory barriers for buffer copy/write operations.
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11 сар өмнө |
Sasha Szpakowski
|
6d40eab097
vulkan: slightly improve memory placement for fullscreen canvases.
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11 сар өмнө |
Sasha Szpakowski
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8e6efac595
vulkan: fix a crash when the window has no depth or stencil.
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11 сар өмнө |
Sasha Szpakowski
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61e58bb361
add tests for no depth or stencil in the window.
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11 сар өмнө |
Sasha Szpakowski
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a16db4fb72
metal: fix a crash when the window has no depth or stencil.
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11 сар өмнө |
Sasha Szpakowski
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ef252b7d0f
vulkan: possible fix for validation error when sampling an int texture
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11 сар өмнө |
Sasha Szpakowski
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d185eb8218
vulkan: fix validation errors when generating mipmaps for a compute-writable texture.
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11 сар өмнө |
Sasha Szpakowski
|
876625d7e3
move common shader:send texture/buffer code to platform-agnostic layer.
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11 сар өмнө |
Sasha Szpakowski
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0a552ef352
mesh and spritebatch attributes reuse buffer bindings when possible.
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1 жил өмнө |
Sasha Szpakowski
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2c288715d4
metal: fix vertex attribute locations not being set correctly.
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1 жил өмнө |
Sasha Szpakowski
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247effb43b
Fix vertex input check looking at builtin vertex inputs.
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1 жил өмнө |
Sasha Szpakowski
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50ff1e4d2b
use location numbers for vertex input attributes, instead of name-based binding.
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1 жил өмнө |
Sasha Szpakowski
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c7b4ebbc55
newShader validates overlapping vertex input locations.
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1 жил өмнө |
Sasha Szpakowski
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cbadb06182
lower max vertex attributes from 32 to 30, some platforms don't support that many
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1 жил өмнө |
Sasha Szpakowski
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6c67835b6a
vulkan: fix typo in error message
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1 жил өмнө |
Sasha Szpakowski
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26a7389a4d
add internal function to pack blend state into 32 bits.
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1 жил өмнө |
Sasha Szpakowski
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e6e5ec0ab5
glslang: add support for validating overlapping vertex input locations in OpenGL GLSL.
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1 жил өмнө |
Sasha Szpakowski
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d1e58ab38b
Texture:replacePixels supports CompressedImageData.
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1 жил өмнө |
Sasha Szpakowski
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2d606b1f0c
Small performance optimization for mesh drawing.
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1 жил өмнө |
Sasha Szpakowski
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746aefef15
Fix readbackTexture when using a preexisting sRGB ImageData.
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1 жил өмнө |