Commit History

Author SHA1 Message Date
  Alex Szpakowski 864147c38c love.graphics: move more platform-independent code out of the opengl backend 8 years ago
  Alex Szpakowski e03c763215 Fix love.graphics.drawLayer. 8 years ago
  Alex Szpakowski 955fb9b60c Fixed love.graphics.draw(particlesystem, …) to actually use the transformation parameters. 8 years ago
  Alex Szpakowski 018a3831cb Add a new “stencil8” pixel format for Canvases (resolves issue #1003). 8 years ago
  Alex Szpakowski f3f6b10ac8 Clean up glVertexAttribPointer calls a bit. 8 years ago
  Alex Szpakowski 73fd45558b Implement Array, Cubemap, and Volume texture types (issue #1111). 8 years ago
  Alex Szpakowski d990044288 love.graphics internal Buffer objects are no longer OpenGL-specific. 8 years ago
  Alex Szpakowski 656668b8c8 Particle systems use a GLBuffer internally, instead of direct vertex arrays with glDrawElements. 8 years ago
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 years ago
  Alex Szpakowski 0d2e08baff Implement automatic batching for points, lines, shapes, and images/quads. 8 years ago
  Alex Szpakowski 14f1afa446 Reduce redundant glActiveTexture calls. 8 years ago
  Alex Szpakowski d1c5edd792 Prevent redundant glBindBuffer calls. 8 years ago
  Alex Szpakowski b8b670e0ae Simplify Drawable code 8 years ago
  Alex Szpakowski 46a2e7b85c Happy new year! 🎉 9 years ago
  Alex Szpakowski 5460a5b872 Hopefully work around an nvidia graphics driver bug in OS X. 9 years ago
  Alex Szpakowski ac99a47386 Moved most of the ParticleSystem code from modules/graphics/opengl/ to modules/graphics/ 9 years ago
  Alex Szpakowski bfef97c48a Slightly reduced the CPU usage of SpriteBatch:add, Text:add, and love.graphics.draw(ParticleSystem). 10 years ago
  Alex Szpakowski 6d9409a337 Probably fixed compilation with GCC 4.8. 10 years ago
  Alex Szpakowski 0b566f3c94 Updated the changelog. 10 years ago
  Alex Szpakowski d215d8a91e Reworked sRGB / gamma-correct APIs: 10 years ago
  Alex Szpakowski d8fd1413d6 Renamed the internal 'Matrix' class to 'Matrix4'. 10 years ago
  Alex Szpakowski ed3f419747 Prevent redundant calls to glEnable/DisableVertexAttribArray. This should hopefully fix a performance regression compared to 0.9.2 as well. 10 years ago
  Alex Szpakowski c82ccbb89b love.graphics.setColor no longer uses the main per-vertex color attribute. This lets it affect the color of ParticleSystems, and SpriteBatches and Meshes even when they use custom per-vertex colors. 10 years ago
  Alex Szpakowski 2dc8a8ea45 Cleaned up some index buffer code. 10 years ago
  Alex Szpakowski 06ef263537 Added OpenGL debug groups for most graphics operations when love is built in debug mode for iOS. The Xcode frame capture tool uses them to create nice visual groups for OpenGL function calls. 10 years ago
  Alex Szpakowski 4263de89ab The default offset for particles in a ParticleSystem is now updated when ParticleSystem:setQuads or ParticleSystem:setTexture is used (resolves issue #998.) 10 years ago
  Alex Szpakowski e2652fddc1 Updated the readme. 10 years ago
  Alex Szpakowski 8277eb9abd Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer. 10 years ago
  Alex Szpakowski 3830a0969c Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder. 10 years ago
  Alex Szpakowski ebc68023a7 Fix many warnings about implicit integer conversions when compiling for 64 bits. 10 years ago