Alex Szpakowski
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f848b201ae
Merge branch 'master' into 12.0-development
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5 years ago |
Alex Szpakowski
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96b8d29a5c
Clean up code for computing smooth line vertex colors.
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5 years ago |
Alex Szpakowski
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9425c9224b
Rename internal batched draw code to be more clear
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5 years ago |
Alex Szpakowski
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fc4847c69d
Update copyright for the new year
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5 years ago |
Alex Szpakowski
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ed537c4f6a
lines can render more than 65k vertices (resolves issue #1356).
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5 years ago |
Alex Szpakowski
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9ab2a94037
Rename internal C++ Color struct to Color32 to help differentiate it from Colorf.
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6 years ago |
Alex Szpakowski
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3c9662a9ce
Fix a typo in the line smoothing code. I don't think it causes any visual change.
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6 years ago |
Alex Szpakowski
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0752f27bdf
Update copyright year for 2019
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6 years ago |
Bart van Strien
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e80247c191
Happy new year! ✨
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7 years ago |
Alex Szpakowski
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0b68c92570
Rename some internal functionality to better match what it actually is.
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8 years ago |
Alex Szpakowski
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c37e9ed6bf
Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit.
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8 years ago |
Alex Szpakowski
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7694edfd52
Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms.
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8 years ago |
Alex Szpakowski
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ac697ddb0f
Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is.
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8 years ago |
Alex Szpakowski
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abb72cb813
Happy new year! 🥂
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8 years ago |
Alex Szpakowski
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603c3e43d5
Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
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8 years ago |