Commit History

Author SHA1 Message Date
  Alex Szpakowski f848b201ae Merge branch 'master' into 12.0-development 5 years ago
  Alex Szpakowski 96b8d29a5c Clean up code for computing smooth line vertex colors. 5 years ago
  Alex Szpakowski 9425c9224b Rename internal batched draw code to be more clear 5 years ago
  Alex Szpakowski fc4847c69d Update copyright for the new year 5 years ago
  Alex Szpakowski ed537c4f6a lines can render more than 65k vertices (resolves issue #1356). 5 years ago
  Alex Szpakowski 9ab2a94037 Rename internal C++ Color struct to Color32 to help differentiate it from Colorf. 6 years ago
  Alex Szpakowski 3c9662a9ce Fix a typo in the line smoothing code. I don't think it causes any visual change. 6 years ago
  Alex Szpakowski 0752f27bdf Update copyright year for 2019 6 years ago
  Bart van Strien e80247c191 Happy new year! ✨ 7 years ago
  Alex Szpakowski 0b68c92570 Rename some internal functionality to better match what it actually is. 8 years ago
  Alex Szpakowski c37e9ed6bf Use vector2 arrays instead of raw float arrays for graphics primitives. Simplifies the code a bit. 8 years ago
  Alex Szpakowski 7694edfd52 Auto-batched draws (except for love.graphics.print, for now) are affected by 3D transforms. 8 years ago
  Alex Szpakowski ac697ddb0f Clean up love’s internal Vector code a bit, and rename it to Vector2 so it’s more obvious what it is. 8 years ago
  Alex Szpakowski abb72cb813 Happy new year! 🥂 8 years ago
  Alex Szpakowski 603c3e43d5 Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions. 8 years ago