Commit History

Author SHA1 Message Date
  Alex Szpakowski fccc6fa733 Increase the love.graphics max stack depth from 64 to 128. 7 years ago
  Alex Szpakowski b6cb6aed47 Error if the ImageData given to love.window.setIcon is not a 32 bit RGBA format. 7 years ago
  Alex Szpakowski 82553d793d Clamp colors in love.graphics.newMesh. I missed this one in my previous commit. 7 years ago
  Alex Szpakowski 6dea2ab714 Clamp all color arguments to [0, 1] in cases where values outside that range don't make sense (fixed-point color values & sRGB colors). Closes issue #1315. 7 years ago
  Alex Szpakowski 1cd1a8d32e Mark SDL implementations of love.window methods with 'override'. 7 years ago
  Alex Szpakowski 0b9ca3e344 Fix love.window.isMaximized. Add love.window.restore and love.window.isMinimized (resolves issue #1354). 7 years ago
  Alex Szpakowski c5fcfd1714 Add an Xcode 9 generated file. 7 years ago
  Alex Szpakowski b8c4b07edf Clean up unused temporary Canvases after a few frames. 7 years ago
  Alex Szpakowski 8672ff2272 Use a more efficient method of streaming automatically batched vertices on AMD Windows and Linux systems. 7 years ago
  Bart van Strien 19ddc27069 Use a seekless implementation of File:lines/love.filesystem.lines 7 years ago
  Bart van Strien d19129de5b Regenerate boot.lua.h 7 years ago
  Bart van Strien 59fb287bd1 Merged in SoniEx2/love/minor (pull request #96) 7 years ago
  Bart van Strien 790625f0c4 Make love.run and love.errhand return a function for their main loop instead (resolves #1268) 7 years ago
  Alex Szpakowski 77f152eaf5 Update changelog 8 years ago
  Alex Szpakowski 7f88037d94 Move the implementation for Graphics::flushStreamDraws out of the opengl backend 8 years ago
  Alex Szpakowski e3fd489373 Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files 8 years ago
  Alex Szpakowski 7ffb04f019 Fix windows build 8 years ago
  Alex Szpakowski 15cc540e4c Make internal vertex attribute code less OpenGL-specific. 8 years ago
  Alex Szpakowski b0c5bf2156 Fix build? 8 years ago
  Alex Szpakowski 7a2e52b12d Cleaned up some vertex data-related code. 8 years ago
  Alex Szpakowski 4f8e04d391 Fix a crash on quit if a deprecated function was used. 8 years ago
  Alex Szpakowski 90cb3870e7 Fix error output when a shader stage fails to compile. 8 years ago
  Alex Szpakowski 8db8b71587 Fix building for macOS and iOS 8 years ago
  Alex Szpakowski d882c6811b Make love.run's code style more consistent. 8 years ago
  Alex Szpakowski e5b0d96b27 Restructured some Shader code. Added runtime temporary caching and sharing of shader stages. Resolves issue #1235. 8 years ago
  Bart van Strien f4e515edac Suppress unused variable warning on linux 8 years ago
  Bart van Strien bf1a9344eb Reduce template instantiations of std::vector<std::string> 8 years ago
  Bart van Strien 75e0caa0ff Faster video seeking 8 years ago
  Bart van Strien de945a528b Catch up on video faster 8 years ago
  Bart van Strien 52ae68b288 Fixes for video files that do not have the video as first stream, and better EOS detection 8 years ago