Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion 3d95e9e44b xcode project no longer requires lanes and will build correctly (probably) 15 vuotta sitten
extra 45f69512ac Added some resources. 16 vuotta sitten
platform 3d95e9e44b xcode project no longer requires lanes and will build correctly (probably) 15 vuotta sitten
src 735e4994e9 Removed lanes. 15 vuotta sitten
.hgignore e969879d5a Added DMG automation to Xcode project 16 vuotta sitten
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 vuotta sitten
changes.txt e0115a384e Moved most constants into relevant classes. 16 vuotta sitten
configure.in 7d79398c57 Fixed incorrect number of arguments expected for contact:getVelocity() :getNormal() and :getSeparation() 16 vuotta sitten
license.txt dcb3dfd83d Initial Mercurial commit. 16 vuotta sitten
readme.txt dcb3dfd83d Initial Mercurial commit. 16 vuotta sitten

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".