Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 78c783bb57 Fixed ImageFont. 15 ani în urmă
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 ani în urmă
platform 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 ani în urmă
src 78c783bb57 Fixed ImageFont. 15 ani în urmă
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 ani în urmă
.hgtags 3597d2848c Added tag 0.6.1 for changeset 1c05df814086 15 ani în urmă
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 ani în urmă
changes.txt 78c783bb57 Fixed ImageFont. 15 ani în urmă
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 ani în urmă
license.txt aa01c984b9 Updated all dates to 2010. 15 ani în urmă
readme.txt 7b37bdd4f8 Updated changelog. 15 ani în urmă

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".