Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 4de0c004aa Update changelog преди 15 години
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. преди 15 години
platform 6aa8399aa8 Made love.vcproj buildable again. преди 15 години
src 9b7df91797 Added ?/init.lua to the love loader (issue #116) преди 15 години
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. преди 15 години
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 преди 15 години
Makefile.am dcb3dfd83d Initial Mercurial commit. преди 16 години
changes.txt 4de0c004aa Update changelog преди 15 години
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? преди 15 години
license.txt aa01c984b9 Updated all dates to 2010. преди 15 години
readme.txt 7b37bdd4f8 Updated changelog. преди 15 години

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".