Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 4de0c004aa Update changelog 15 éve
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. 15 éve
platform 6aa8399aa8 Made love.vcproj buildable again. 15 éve
src 9b7df91797 Added ?/init.lua to the love loader (issue #116) 15 éve
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 éve
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 éve
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 éve
changes.txt 4de0c004aa Update changelog 15 éve
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 éve
license.txt aa01c984b9 Updated all dates to 2010. 15 éve
readme.txt 7b37bdd4f8 Updated changelog. 15 éve

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".