Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 578866e356 updated Mac version number to 0.7.1 пре 14 година
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. пре 14 година
platform 578866e356 updated Mac version number to 0.7.1 пре 14 година
src 31f8c68b4b Fixed more locking issues in love.thread пре 14 година
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. пре 15 година
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea пре 14 година
Makefile.am dcb3dfd83d Initial Mercurial commit. пре 16 година
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. пре 14 година
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? пре 15 година
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. пре 14 година
readme.txt 7b37bdd4f8 Updated changelog. пре 15 година

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".