Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 0ebca72192 Update changelog 14 ani în urmă
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 ani în urmă
platform 7e5e60c0a2 fix the Xcode project 14 ani în urmă
src dc2d87a90f Apply patch for issue #219 14 ani în urmă
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 ani în urmă
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 ani în urmă
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 ani în urmă
changes.txt 0ebca72192 Update changelog 14 ani în urmă
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 ani în urmă
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 ani în urmă
readme.txt 7b37bdd4f8 Updated changelog. 15 ani în urmă

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".