Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 0ebca72192 Update changelog 14 лет назад
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 лет назад
platform 7e5e60c0a2 fix the Xcode project 14 лет назад
src dc2d87a90f Apply patch for issue #219 14 лет назад
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 лет назад
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 лет назад
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 лет назад
changes.txt 0ebca72192 Update changelog 14 лет назад
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 лет назад
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 лет назад
readme.txt 7b37bdd4f8 Updated changelog. 15 лет назад

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".