Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner 012ce3a585 I'm stupid and forgot to add return statements to the new functions 15 years ago
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 years ago
platform 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 years ago
src 012ce3a585 I'm stupid and forgot to add return statements to the new functions 15 years ago
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 years ago
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt 78c783bb57 Fixed ImageFont. 15 years ago
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 years ago
license.txt aa01c984b9 Updated all dates to 2010. 15 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".