Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] 051f6f6eaa Switched global thread to love._curthread and made love.thread.getThread() return that 15 роки тому
extra 160c8eee3b Upped version to 0.6.1. 15 роки тому
platform f13ed9866b Another merge... 15 роки тому
src 051f6f6eaa Switched global thread to love._curthread and made love.thread.getThread() return that 15 роки тому
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 роки тому
.hgtags 3597d2848c Added tag 0.6.1 for changeset 1c05df814086 15 роки тому
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 роки тому
changes.txt dacf872ee1 Added the changes to the changelog 15 роки тому
configure.in 355a94755d Added first version of thread and enabled newFileData 15 роки тому
license.txt aa01c984b9 Updated all dates to 2010. 15 роки тому
readme.txt 7b37bdd4f8 Updated changelog. 15 роки тому

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".