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- /**
- * Copyright (c) 2006-2012 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H
- #define LOVE_GRAPHICS_OPENGL_OPENGL_H
- #include "GLee.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- void initializeContext();
- void uninitializeContext();
- /**
- * Helper for setting the active texture unit
- *
- * @param textureunit The GL texture unit to set
- **/
- void setActiveTextureUnit(GLenum textureunit);
- /**
- * Helper for binding an OpenGL texture.
- * Makes sure we aren't redundantly binding textures.
- *
- * @param texture The texture to bind.
- **/
- void bindTexture(GLuint texture);
- /**
- * Helper for binding a texture to a specific texture unit
- *
- * @param texture The texture to bind
- * @param textureunit The texture unit to switch to
- * @param resoreprev Restore previous texture unit when done
- **/
- void bindTextureToUnit(GLuint texture, GLenum textureunit, bool restoreprev);
- /**
- * Helper for deleting an OpenGL texture.
- * Cleans up if the texture is currently bound.
- *
- * @param texture The texture to delete.
- **/
- void deleteTexture(GLuint texture);
- } // opengl
- } // graphics
- } // love
- #endif
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