Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien 0ae80fc873 Updated changes.txt 15 年之前
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 年之前
platform 26d856a9ce Merged in fbos 15 年之前
src 26d856a9ce Merged in fbos 15 年之前
.hgignore 35093a5c45 Change bind/unbind to grab/stop 15 年之前
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 0ae80fc873 Updated changes.txt 15 年之前
configure.in 5e691e75e1 Fixed --enable-luajit option 15 年之前
license.txt aa01c984b9 Updated all dates to 2010. 15 年之前
readme.txt 7b37bdd4f8 Updated changelog. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".