123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- //LOVE
- #include "common/config.h"
- #include "ParticleSystem.h"
- #include "graphics/Graphics.h"
- #include "OpenGL.h"
- // STD
- #include <algorithm>
- #include <cmath>
- #include <cstdlib>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
- : love::graphics::ParticleSystem(texture, size)
- , particleVerts(nullptr)
- , quadIndices(size)
- {
- createVertices(size);
- }
- ParticleSystem::ParticleSystem(const ParticleSystem &p)
- : love::graphics::ParticleSystem(p)
- , particleVerts(nullptr)
- , quadIndices(p.quadIndices)
- {
- createVertices(maxParticles);
- }
- ParticleSystem::~ParticleSystem()
- {
- delete[] particleVerts;
- }
- void ParticleSystem::createVertices(size_t numparticles)
- {
- try
- {
- Vertex *pverts = new Vertex[numparticles * 4];
- delete[] particleVerts;
- particleVerts = pverts;
- }
- catch (std::exception &)
- {
- throw love::Exception("Out of memory.");
- }
- }
- ParticleSystem *ParticleSystem::clone()
- {
- return new ParticleSystem(*this);
- }
- void ParticleSystem::setBufferSize(uint32 size)
- {
- love::graphics::ParticleSystem::setBufferSize(size);
- quadIndices = QuadIndices(size);
- createVertices(size);
- }
- void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
- {
- uint32 pCount = getCount();
- if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
- return;
- gfx->flushStreamDraws();
- OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
- Graphics::TempTransform transform(gfx, m);
- const Vertex *textureVerts = texture->getVertices();
- Vertex *pVerts = particleVerts;
- Particle *p = pHead;
- bool useQuads = !quads.empty();
- Matrix3 t;
- // set the vertex data for each particle (transformation, texcoords, color)
- while (p)
- {
- if (useQuads)
- textureVerts = quads[p->quadIndex]->getVertices();
- // particle vertices are image vertices transformed by particle info
- t.setTransformation(p->position.x, p->position.y, p->angle, p->size, p->size, offset.x, offset.y, 0.0f, 0.0f);
- t.transform(pVerts, textureVerts, 4);
- // Particle colors are stored as floats (0-1) but vertex colors are
- // unsigned bytes (0-255).
- Color c = toColor(p->color);
- // set the texture coordinate and color data for particle vertices
- for (int v = 0; v < 4; v++)
- {
- pVerts[v].s = textureVerts[v].s;
- pVerts[v].t = textureVerts[v].t;
- pVerts[v].color = c;
- }
- pVerts += 4;
- p = p->next;
- }
- gl.bindTextureToUnit(texture, 0, false);
- gl.prepareDraw();
- gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
- gl.bindBuffer(BUFFER_VERTEX, 0);
- glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), &particleVerts[0].color.r);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &particleVerts[0].x);
- glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &particleVerts[0].s);
- GLsizei count = (GLsizei) quadIndices.getIndexCount(pCount);
- GLenum gltype = quadIndices.getType();
- // We use a client-side index array instead of an Index Buffers, because
- // at least one graphics driver (the one for Kepler nvidia GPUs in OS X
- // 10.11) fails to render geometry if an index buffer is used with
- // client-side vertex arrays.
- gl.bindBuffer(BUFFER_INDEX, 0);
- gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getIndices(0));
- }
- } // opengl
- } // graphics
- } // love
|