Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion 0e98e7928b aaand one more fix to make sure mpg123 runs 16 gadi atpakaļ
extra 45f69512ac Added some resources. 16 gadi atpakaļ
platform 0e98e7928b aaand one more fix to make sure mpg123 runs 16 gadi atpakaļ
src 6853f8374e made building from source on OS X a hell of a lot easier - no more .dylibs, and all the header files are contained in the frameworks (as they should be!) 16 gadi atpakaļ
.hgignore e969879d5a Added DMG automation to Xcode project 16 gadi atpakaļ
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 gadi atpakaļ
changes.txt e0115a384e Moved most constants into relevant classes. 16 gadi atpakaļ
configure.in 0b6d86e782 Fixed the gen-makefile script to create correct packages 16 gadi atpakaļ
license.txt dcb3dfd83d Initial Mercurial commit. 16 gadi atpakaļ
readme.txt dcb3dfd83d Initial Mercurial commit. 16 gadi atpakaļ

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".