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- /**
- * Copyright (c) 2006-2015 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "common/config.h"
- #include "common/math.h"
- #include "common/Vector.h"
- #include "Graphics.h"
- #include "window/sdl/Window.h"
- #include "font/Font.h"
- #include "Polyline.h"
- // C++
- #include <vector>
- #include <sstream>
- #include <algorithm>
- #include <iterator>
- // C
- #include <cmath>
- #include <cstdio>
- #ifdef LOVE_IOS
- #include <SDL_syswm.h>
- #endif
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- Graphics::Graphics()
- : width(0)
- , height(0)
- , created(false)
- , active(true)
- , writingToStencil(false)
- {
- gl = OpenGL();
- states.reserve(10);
- states.push_back(DisplayState());
- currentWindow = love::window::sdl::Window::createSingleton();
- int w, h;
- love::window::WindowSettings wsettings;
- currentWindow->getWindow(w, h, wsettings);
- if (currentWindow->isCreated())
- setMode(w, h, wsettings.sRGB);
- }
- Graphics::~Graphics()
- {
- // We do this manually so the love objects get released before the window.
- states.clear();
- defaultFont.set(nullptr);
- if (Shader::defaultShader)
- {
- Shader::defaultShader->release();
- Shader::defaultShader = nullptr;
- }
- currentWindow->release();
- }
- const char *Graphics::getName() const
- {
- return "love.graphics.opengl";
- }
- void Graphics::restoreState(const DisplayState &s)
- {
- setColor(s.color);
- setBackgroundColor(s.backgroundColor);
- setBlendMode(s.blendMode);
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- setPointSize(s.pointSize);
- if (s.scissor)
- setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
- else
- setScissor();
- setStencilTest(s.stencilTest, s.stencilInvert);
- setFont(s.font.get());
- setShader(s.shader.get());
- setCanvas(s.canvases);
- setColorMask(s.colorMask);
- setWireframe(s.wireframe);
- setDefaultFilter(s.defaultFilter);
- setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
- }
- void Graphics::restoreStateChecked(const DisplayState &s)
- {
- const DisplayState &cur = states.back();
- if (*(uint32 *) &s.color.r != *(uint32 *) &cur.color.r)
- setColor(s.color);
- if (*(uint32 *) &s.backgroundColor.r != *(uint32 *) &cur.backgroundColor.r)
- setBackgroundColor(s.backgroundColor);
- if (s.blendMode != cur.blendMode)
- setBlendMode(s.blendMode);
- // These are just simple assignments.
- setLineWidth(s.lineWidth);
- setLineStyle(s.lineStyle);
- setLineJoin(s.lineJoin);
- if (s.pointSize != cur.pointSize)
- setPointSize(s.pointSize);
- if (s.scissor != cur.scissor || (s.scissor && !(s.scissorBox == cur.scissorBox)))
- {
- if (s.scissor)
- setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
- else
- setScissor();
- }
- if (s.stencilTest != cur.stencilTest || s.stencilInvert != cur.stencilInvert)
- setStencilTest(s.stencilTest, s.stencilInvert);
- setFont(s.font.get());
- setShader(s.shader.get());
- bool canvaseschanged = s.canvases.size() != cur.canvases.size();
- for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
- {
- if (s.canvases[i].get() != cur.canvases[i].get())
- {
- canvaseschanged = true;
- break;
- }
- }
- if (canvaseschanged)
- setCanvas(s.canvases);
- if (s.colorMask != cur.colorMask)
- setColorMask(s.colorMask);
- if (s.wireframe != cur.wireframe)
- setWireframe(s.wireframe);
- setDefaultFilter(s.defaultFilter);
- setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
- }
- void Graphics::checkSetDefaultFont()
- {
- // We don't create or set the default Font if an existing font is in use.
- if (states.back().font.get() != nullptr)
- return;
- // Create a new default font if we don't have one yet.
- if (!defaultFont.get())
- {
- font::Font *fontmodule = Module::getInstance<font::Font>(M_FONT);
- if (!fontmodule)
- throw love::Exception("Font module has not been loaded.");
- StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, font::TrueTypeRasterizer::HINTING_NORMAL));
- r->release();
- defaultFont.set(newFont(r.get()));
- defaultFont->release();
- }
- states.back().font.set(defaultFont.get());
- }
- void Graphics::setViewportSize(int width, int height)
- {
- this->width = width;
- this->height = height;
- if (!isCreated())
- return;
- // We want to affect the main screen, not any Canvas that's currently active
- // (not that any *should* be active when this is called.)
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- // Set the viewport to top-left corner.
- gl.setViewport({0, 0, width, height});
- // If a canvas was bound before this function was called, it needs to be
- // made aware of the new system viewport size.
- Canvas::systemViewport = gl.getViewport();
- // Set up the projection matrix
- gl.matrices.projection.back() = Matrix::ortho(0.0, (float) width, (float) height, 0.0);
- // Restore the previously active Canvas.
- setCanvas(canvases);
- }
- bool Graphics::setMode(int width, int height, bool &sRGB)
- {
- this->width = width;
- this->height = height;
- // Okay, setup OpenGL.
- gl.initContext();
- gl.setupContext();
- created = true;
- setViewportSize(width, height);
- // Enable blending
- glEnable(GL_BLEND);
- // Auto-generated mipmaps should be the best quality possible
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- if (!GLAD_ES_VERSION_2_0)
- {
- // Make sure antialiasing works when set elsewhere
- glEnable(GL_MULTISAMPLE);
- // Enable texturing
- glEnable(GL_TEXTURE_2D);
- }
- gl.setTextureUnit(0);
- // Set pixel row alignment
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- // Set whether drawing converts input from linear -> sRGB colorspace.
- if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
- || GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
- {
- if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
- gl.setFramebufferSRGB(sRGB);
- }
- else
- sRGB = false;
- Canvas::screenHasSRGB = sRGB;
- bool enabledebug = false;
- if (GLAD_VERSION_3_0)
- {
- // Enable OpenGL's debug output if a debug context has been created.
- GLint flags = 0;
- glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
- enabledebug = (flags & GL_CONTEXT_FLAG_DEBUG_BIT) != 0;
- }
- setDebug(enabledebug);
- // Reload all volatile objects.
- if (!Volatile::loadAll())
- ::printf("Could not reload all volatile objects.\n");
- // Restore the graphics state.
- restoreState(states.back());
- pixel_size_stack.clear();
- pixel_size_stack.reserve(5);
- pixel_size_stack.push_back(1);
- // We always need a default shader.
- if (!Shader::defaultShader)
- {
- Renderer renderer = GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
- Shader::defaultShader = newShader(Shader::defaultCode[renderer]);
- }
- // A shader should always be active, but the default shader shouldn't be
- // returned by getShader(), so we don't do setShader(defaultShader).
- if (!Shader::current)
- Shader::defaultShader->attach();
- return true;
- }
- void Graphics::unSetMode()
- {
- if (!isCreated())
- return;
- // Unload all volatile objects. These must be reloaded after the display
- // mode change.
- Volatile::unloadAll();
- gl.deInitContext();
- created = false;
- }
- void Graphics::setActive(bool enable)
- {
- // Make sure all pending OpenGL commands have fully executed before
- // returning, if we're going from active to inactive.
- if (isCreated() && this->active && !enable)
- glFinish();
- active = enable;
- }
- bool Graphics::isActive() const
- {
- // The graphics module is only completely 'active' if there's a window, a
- // context, and the active variable is set.
- return active && isCreated() && currentWindow && currentWindow->isCreated();
- }
- static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
- {
- // Human-readable strings for the debug info.
- const char *sourceStr = OpenGL::debugSourceString(source);
- const char *typeStr = OpenGL::debugTypeString(type);
- const char *severityStr = OpenGL::debugSeverityString(severity);
- const char *fmt = "OpenGL: %s [source=%s, type=%s, severity=%s, id=%d]\n";
- printf(fmt, msg, sourceStr, typeStr, severityStr, id);
- }
- void Graphics::setDebug(bool enable)
- {
- // Make sure debug output is supported. The AMD ext. is a bit different
- // so we don't make use of it, since AMD drivers now support KHR_debug.
- if (!(GLAD_VERSION_4_3 || GLAD_KHR_debug || GLAD_ARB_debug_output))
- return;
- // TODO: We don't support GL_KHR_debug in GLES yet.
- if (GLAD_ES_VERSION_2_0)
- return;
- // Ugly hack to reduce code duplication.
- if (GLAD_ARB_debug_output && !(GLAD_VERSION_4_3 || GLAD_KHR_debug))
- {
- fp_glDebugMessageCallback = (pfn_glDebugMessageCallback) fp_glDebugMessageCallbackARB;
- fp_glDebugMessageControl = (pfn_glDebugMessageControl) fp_glDebugMessageControlARB;
- }
- if (!enable)
- {
- // Disable the debug callback function.
- glDebugMessageCallback(nullptr, nullptr);
- // We can disable debug output entirely with KHR_debug.
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glDisable(GL_DEBUG_OUTPUT);
- return;
- }
- // We don't want asynchronous debug output.
- glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
- glDebugMessageCallback(debugCB, nullptr);
- // Initially, enable everything.
- glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE);
- // Disable messages about deprecated OpenGL functionality.
- glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
- if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
- glEnable(GL_DEBUG_OUTPUT);
- ::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
- }
- void Graphics::reset()
- {
- DisplayState s;
- drawToStencilBuffer(false);
- restoreState(s);
- origin();
- }
- void Graphics::clear(Color c)
- {
- glClearColor(c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
- void Graphics::clear(const std::vector<Color> &colors)
- {
- if (colors.size() == 0)
- return;
- if (states.back().canvases.size() == 0)
- return clear(colors[0]);
- if (colors.size() != states.back().canvases.size())
- throw love::Exception("Number of clear colors must match the number of active canvases (%ld)", states.back().canvases.size());
- std::vector<GLenum> bufs;
- for (int i = 0; i < (int) colors.size(); i++)
- {
- const GLfloat c[] = {colors[i].r/255.f, colors[i].g/255.f, colors[i].b/255.f, colors[i].a/255.f};
- if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
- glClearBufferfv(GL_COLOR, i, c);
- else
- {
- bufs.push_back(GL_COLOR_ATTACHMENT0 + i);
- glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
- glClearColor(c[0], c[1], c[2], c[3]);
- glClear(GL_COLOR_BUFFER_BIT);
- }
- }
- glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // Revert to the expected draw buffers once we're done, if glClearBuffer
- // wasn't supported.
- if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0))
- {
- if (bufs.size() > 1)
- glDrawBuffers((int) bufs.size(), &bufs[0]);
- else
- glDrawBuffer(GL_COLOR_ATTACHMENT0);
- }
- }
- void Graphics::discard(const std::vector<bool> &colorbuffers, bool stencil)
- {
- if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
- return;
- std::vector<GLenum> attachments;
- attachments.reserve(colorbuffers.size());
- // glDiscardFramebuffer uses different attachment enums for the default FBO.
- if (!Canvas::current && gl.getDefaultFBO() == 0)
- {
- if (colorbuffers.size() > 0 && colorbuffers[0])
- attachments.push_back(GL_COLOR);
- if (stencil)
- {
- attachments.push_back(GL_STENCIL);
- attachments.push_back(GL_DEPTH);
- }
- }
- else
- {
- int activecanvascount = (int) states.back().canvases.size();
- for (int i = 0; i < (int) colorbuffers.size(); i++)
- {
- if (colorbuffers[i] && i < activecanvascount)
- attachments.push_back(GL_COLOR_ATTACHMENT0 + i);
- }
- if (stencil)
- {
- attachments.push_back(GL_STENCIL_ATTACHMENT);
- attachments.push_back(GL_DEPTH_ATTACHMENT);
- }
- }
- // Hint for the driver that it doesn't need to save these buffers.
- if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0)
- glInvalidateFramebuffer(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
- else if (GLAD_EXT_discard_framebuffer)
- glDiscardFramebufferEXT(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
- }
- void Graphics::present()
- {
- if (!isActive())
- return;
- // Make sure we don't have a canvas active.
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- // Discard the stencil buffer before swapping.
- discard({}, true);
- #ifdef LOVE_IOS
- // Hack: SDL's color renderbuffer must be bound when swapBuffers is called.
- SDL_SysWMinfo info = {};
- SDL_VERSION(&info.version);
- SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
- glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
- #endif
- currentWindow->swapBuffers();
- // Restore the currently active canvas, if there is one.
- setCanvas(canvases);
- // Reset the per-frame stat counts.
- gl.stats.drawCalls = 0;
- gl.stats.framebufferBinds = 0;
- }
- int Graphics::getWidth() const
- {
- return width;
- }
- int Graphics::getHeight() const
- {
- return height;
- }
- bool Graphics::isCreated() const
- {
- return created;
- }
- void Graphics::setScissor(int x, int y, int width, int height)
- {
- OpenGL::Viewport box = {x, y, width, height};
- glEnable(GL_SCISSOR_TEST);
- // OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
- gl.setScissor(box);
- states.back().scissor = true;
- states.back().scissorBox = box;
- }
- void Graphics::setScissor()
- {
- states.back().scissor = false;
- glDisable(GL_SCISSOR_TEST);
- }
- bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
- {
- const DisplayState &state = states.back();
- x = state.scissorBox.x;
- y = state.scissorBox.y;
- width = state.scissorBox.w;
- height = state.scissorBox.h;
- return state.scissor;
- }
- void Graphics::drawToStencilBuffer(bool enable)
- {
- if (writingToStencil == enable)
- return;
- writingToStencil = enable;
- if (!enable)
- {
- const DisplayState &state = states.back();
- // Revert the color write mask.
- setColorMask(state.colorMask);
- // Use the user-set stencil test state when writes are disabled.
- setStencilTest(state.stencilTest, state.stencilInvert);
- return;
- }
- // Make sure the active canvas has a stencil buffer.
- if (Canvas::current)
- Canvas::current->checkCreateStencil();
- // Disable color writes but don't save the state for it.
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- // The stencil test must be enabled in order to write to the stencil buffer.
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 1, 1);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- }
- void Graphics::setStencilTest(bool enable, bool invert)
- {
- DisplayState &state = states.back();
- state.stencilTest = enable;
- state.stencilInvert = invert;
- if (writingToStencil)
- return;
- if (!enable)
- {
- glDisable(GL_STENCIL_TEST);
- return;
- }
- // Make sure the active canvas has a stencil buffer.
- if (Canvas::current)
- Canvas::current->checkCreateStencil();
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_EQUAL, invert ? 0 : 1, 1);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- }
- void Graphics::getStencilTest(bool &enable, bool &invert)
- {
- const DisplayState &state = states.back();
- enable = state.stencilTest;
- invert = state.stencilInvert;
- }
- void Graphics::clearStencil()
- {
- glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
- Image *Graphics::newImage(love::image::ImageData *data, const Image::Flags &flags)
- {
- return new Image(data, flags);
- }
- Image *Graphics::newImage(love::image::CompressedImageData *cdata, const Image::Flags &flags)
- {
- return new Image(cdata, flags);
- }
- Quad *Graphics::newQuad(Quad::Viewport v, float sw, float sh)
- {
- return new Quad(v, sw, sh);
- }
- Font *Graphics::newFont(love::font::Rasterizer *r, const Texture::Filter &filter)
- {
- return new Font(r, filter);
- }
- SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, Mesh::Usage usage)
- {
- return new SpriteBatch(texture, size, usage);
- }
- ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
- {
- return new ParticleSystem(texture, size);
- }
- Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
- {
- if (!Canvas::isFormatSupported(format))
- {
- const char *fstr = "rgba8";
- Canvas::getConstant(format, fstr);
- throw love::Exception("The %s canvas format is not supported by your OpenGL implementation.", fstr);
- }
- if (width > gl.getMaxTextureSize())
- throw Exception("Cannot create canvas: width of %d pixels is too large for this system.", width);
- else if (height > gl.getMaxTextureSize())
- throw Exception("Cannot create canvas: height of %d pixels is too large for this system.", height);
- while (GL_NO_ERROR != glGetError())
- /* clear opengl error flag */;
- Canvas *canvas = new Canvas(width, height, format, msaa);
- GLenum err = canvas->getStatus();
- // everything ok, return canvas (early out)
- if (err == GL_FRAMEBUFFER_COMPLETE)
- return canvas;
- // create error message
- std::stringstream error_string;
- error_string << "Cannot create canvas: ";
- switch (err)
- {
- case GL_FRAMEBUFFER_UNSUPPORTED:
- error_string << "Not supported by your OpenGL implementation.";
- break;
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
- error_string << "Texture format cannot be rendered to on this system.";
- break;
- // remaining error codes are highly unlikely:
- case GL_FRAMEBUFFER_UNDEFINED:
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
- case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
- error_string << "Error in implementation.";
- break;
- default:
- // my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
- // no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
- // knows.
- if (glGetError() == GL_NO_ERROR)
- error_string << "May not be supported by your OpenGL implementation.";
- // the remaining error is an indication of a serious fuckup since it should
- // only be returned if glCheckFramebufferStatus() was called with the wrong
- // arguments.
- else
- error_string << "Cannot create canvas: Aliens did it (OpenGL error code: " << glGetError() << ")";
- }
- canvas->release();
- throw Exception("%s", error_string.str().c_str());
- return nullptr; // never reached
- }
- Shader *Graphics::newShader(const Shader::ShaderSource &source)
- {
- return new Shader(source);
- }
- Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertices, drawmode, usage);
- }
- Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexcount, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexformat, vertexcount, drawmode, usage);
- }
- Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage)
- {
- return new Mesh(vertexformat, data, datasize, drawmode, usage);
- }
- Text *Graphics::newText(Font *font, const std::string &text)
- {
- return new Text(font, text);
- }
- void Graphics::setColor(Color c)
- {
- gl.setColor(c);
- states.back().color = c;
- }
- Color Graphics::getColor() const
- {
- return states.back().color;
- }
- void Graphics::setBackgroundColor(Color c)
- {
- states.back().backgroundColor = c;
- }
- Color Graphics::getBackgroundColor() const
- {
- return states.back().backgroundColor;
- }
- void Graphics::setFont(Font *font)
- {
- // We don't need to set a default font here if null is passed in, since we
- // only care about the default font in getFont and print.
- DisplayState &state = states.back();
- state.font.set(font);
- }
- Font *Graphics::getFont()
- {
- checkSetDefaultFont();
- return states.back().font.get();
- }
- void Graphics::setShader(Shader *shader)
- {
- if (shader == nullptr)
- return setShader();
- DisplayState &state = states.back();
- shader->attach();
- state.shader.set(shader);
- }
- void Graphics::setShader()
- {
- DisplayState &state = states.back();
- // This will activate the default shader.
- Shader::detach();
- state.shader.set(nullptr);
- }
- Shader *Graphics::getShader() const
- {
- return states.back().shader.get();
- }
- void Graphics::setCanvas(Canvas *canvas)
- {
- if (canvas == nullptr)
- return setCanvas();
- DisplayState &state = states.back();
- canvas->startGrab();
- std::vector<StrongRef<Canvas>> canvasref;
- canvasref.push_back(canvas);
- std::swap(state.canvases, canvasref);
- }
- void Graphics::setCanvas(const std::vector<Canvas *> &canvases)
- {
- if (canvases.size() == 0)
- return setCanvas();
- else if (canvases.size() == 1)
- return setCanvas(canvases[0]);
- DisplayState &state = states.back();
- auto attachments = std::vector<Canvas *>(canvases.begin() + 1, canvases.end());
- canvases[0]->startGrab(attachments);
- std::vector<StrongRef<Canvas>> canvasrefs;
- canvasrefs.reserve(canvases.size());
- for (Canvas *c : canvases)
- canvasrefs.push_back(c);
- std::swap(state.canvases, canvasrefs);
- }
- void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
- {
- std::vector<Canvas *> canvaslist;
- canvaslist.reserve(canvases.size());
- for (const StrongRef<Canvas> &c : canvases)
- canvaslist.push_back(c.get());
- return setCanvas(canvaslist);
- }
- void Graphics::setCanvas()
- {
- DisplayState &state = states.back();
- if (Canvas::current != nullptr)
- Canvas::current->stopGrab();
- state.canvases.clear();
- }
- std::vector<Canvas *> Graphics::getCanvas() const
- {
- std::vector<Canvas *> canvases;
- canvases.reserve(states.back().canvases.size());
- for (const StrongRef<Canvas> &c : states.back().canvases)
- canvases.push_back(c.get());
- return canvases;
- }
- void Graphics::setColorMask(ColorMask mask)
- {
- glColorMask(mask.r, mask.g, mask.b, mask.a);
- states.back().colorMask = mask;
- }
- Graphics::ColorMask Graphics::getColorMask() const
- {
- return states.back().colorMask;
- }
- void Graphics::setBlendMode(Graphics::BlendMode mode)
- {
- GLenum func = GL_FUNC_ADD;
- GLenum srcRGB = GL_ONE;
- GLenum srcA = GL_ONE;
- GLenum dstRGB = GL_ZERO;
- GLenum dstA = GL_ZERO;
- switch (mode)
- {
- case BLEND_ALPHA:
- srcRGB = GL_SRC_ALPHA;
- srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BLEND_MULTIPLY:
- srcRGB = srcA = GL_DST_COLOR;
- dstRGB = dstA = GL_ZERO;
- break;
- case BLEND_PREMULTIPLIED:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA;
- break;
- case BLEND_SUBTRACT:
- func = GL_FUNC_REVERSE_SUBTRACT;
- case BLEND_ADD:
- srcRGB = srcA = GL_SRC_ALPHA;
- dstRGB = dstA = GL_ONE;
- break;
- case BLEND_SCREEN:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ONE_MINUS_SRC_COLOR;
- break;
- case BLEND_REPLACE:
- default:
- srcRGB = srcA = GL_ONE;
- dstRGB = dstA = GL_ZERO;
- break;
- }
- glBlendEquation(func);
- glBlendFuncSeparate(srcRGB, dstRGB, srcA, dstA);
- states.back().blendMode = mode;
- }
- Graphics::BlendMode Graphics::getBlendMode() const
- {
- return states.back().blendMode;
- }
- void Graphics::setDefaultFilter(const Texture::Filter &f)
- {
- Texture::setDefaultFilter(f);
- states.back().defaultFilter = f;
- }
- const Texture::Filter &Graphics::getDefaultFilter() const
- {
- return Texture::getDefaultFilter();
- }
- void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
- {
- Image::setDefaultMipmapFilter(filter);
- Image::setDefaultMipmapSharpness(sharpness);
- states.back().defaultMipmapFilter = filter;
- states.back().defaultMipmapSharpness = sharpness;
- }
- void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
- {
- *filter = Image::getDefaultMipmapFilter();
- *sharpness = Image::getDefaultMipmapSharpness();
- }
- void Graphics::setLineWidth(float width)
- {
- states.back().lineWidth = width;
- }
- void Graphics::setLineStyle(Graphics::LineStyle style)
- {
- states.back().lineStyle = style;
- }
- void Graphics::setLineJoin(Graphics::LineJoin join)
- {
- states.back().lineJoin = join;
- }
- float Graphics::getLineWidth() const
- {
- return states.back().lineWidth;
- }
- Graphics::LineStyle Graphics::getLineStyle() const
- {
- return states.back().lineStyle;
- }
- Graphics::LineJoin Graphics::getLineJoin() const
- {
- return states.back().lineJoin;
- }
- void Graphics::setPointSize(float size)
- {
- gl.setPointSize(size);
- states.back().pointSize = size;
- }
- float Graphics::getPointSize() const
- {
- return states.back().pointSize;
- }
- void Graphics::setWireframe(bool enable)
- {
- // Not supported in OpenGL ES.
- if (GLAD_ES_VERSION_2_0)
- return;
- glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
- states.back().wireframe = enable;
- }
- bool Graphics::isWireframe() const
- {
- return states.back().wireframe;
- }
- void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- checkSetDefaultFont();
- DisplayState &state = states.back();
- if (state.font.get() != nullptr)
- state.font->print(str, x, y, angle, sx, sy, ox, oy, kx, ky);
- }
- void Graphics::printf(const std::string &str, float x, float y, float wrap, Font::AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
- {
- checkSetDefaultFont();
- DisplayState &state = states.back();
- if (state.font.get() != nullptr)
- state.font->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky);
- }
- /**
- * Primitives
- **/
- void Graphics::point(float x, float y)
- {
- OpenGL::TempDebugGroup debuggroup("Graphics point draw");
- GLfloat coord[] = {x, y};
- gl.prepareDraw();
- gl.bindTexture(gl.getDefaultTexture());
- glEnableVertexAttribArray(ATTRIB_POS);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coord);
- gl.drawArrays(GL_POINTS, 0, 1);
- glDisableVertexAttribArray(ATTRIB_POS);
- }
- void Graphics::polyline(const float *coords, size_t count)
- {
- const DisplayState &state = states.back();
- if (state.lineJoin == LINE_JOIN_NONE)
- {
- NoneJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- else if (state.lineJoin == LINE_JOIN_BEVEL)
- {
- BevelJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- else // LINE_JOIN_MITER
- {
- MiterJoinPolyline line;
- line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
- line.draw();
- }
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
- {
- float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
- polygon(mode, coords, 5 * 2);
- }
- void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
- {
- if (rx == 0 || ry == 0)
- {
- rectangle(mode, x, y, w, h);
- return;
- }
- points = std::max(points, 1);
- const float half_pi = static_cast<float>(LOVE_M_PI / 2);
- float angle_shift = half_pi / ((float) points + 1.0f);
- int num_coords = (points + 2) * 8;
- float *coords = new float[num_coords + 2];
- float phi = .0f;
- for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
- }
- phi = half_pi;
- for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
- coords[2 * i + 1] = y + ry * (1 - sinf(phi));
- }
- phi = 2 * half_pi;
- for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
- }
- phi = 3 * half_pi;
- for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
- {
- coords[2 * i + 0] = x + rx * (1 - cosf(phi));
- coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
- }
- coords[num_coords + 0] = coords[0];
- coords[num_coords + 1] = coords[1];
- polygon(mode, coords, num_coords + 2);
- delete[] coords;
- }
- void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
- {
- ellipse(mode, x, y, radius, radius, points);
- }
- void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
- {
- float two_pi = static_cast<float>(LOVE_M_PI * 2);
- if (points <= 0) points = 1;
- float angle_shift = (two_pi / points);
- float phi = .0f;
- float *coords = new float[2 * (points + 1)];
- for (int i = 0; i < points; ++i, phi += angle_shift)
- {
- coords[2*i+0] = x + a * cosf(phi);
- coords[2*i+1] = y + b * sinf(phi);
- }
- coords[2*points+0] = coords[0];
- coords[2*points+1] = coords[1];
- polygon(mode, coords, (points + 1) * 2);
- delete[] coords;
- }
- void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
- {
- // Nothing to display with no points or equal angles. (Or is there with line mode?)
- if (points <= 0 || angle1 == angle2)
- return;
- // Oh, you want to draw a circle?
- if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
- {
- circle(mode, x, y, radius, points);
- return;
- }
- float angle_shift = (angle2 - angle1) / points;
- // Bail on precision issues.
- if (angle_shift == 0.0)
- return;
- float phi = angle1;
- int num_coords = (points + 3) * 2;
- float *coords = new float[num_coords];
- coords[0] = coords[num_coords - 2] = x;
- coords[1] = coords[num_coords - 1] = y;
- for (int i = 0; i <= points; ++i, phi += angle_shift)
- {
- coords[2 * (i+1)] = x + radius * cosf(phi);
- coords[2 * (i+1) + 1] = y + radius * sinf(phi);
- }
- // GL_POLYGON can only fill-draw convex polygons, so we need to do stuff manually here
- if (mode == DRAW_LINE)
- {
- polyline(coords, num_coords); // Artifacts at sharp angles if set to looping.
- }
- else
- {
- OpenGL::TempDebugGroup debuggroup("Filled arc draw");
- gl.prepareDraw();
- gl.bindTexture(gl.getDefaultTexture());
- glEnableVertexAttribArray(ATTRIB_POS);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
- gl.drawArrays(GL_TRIANGLE_FAN, 0, points + 2);
- glDisableVertexAttribArray(ATTRIB_POS);
- }
- delete[] coords;
- }
- /// @param mode the draw mode
- /// @param coords the coordinate array
- /// @param count the number of coordinates/size of the array
- void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
- {
- // coords is an array of a closed loop of vertices, i.e.
- // coords[count-2] = coords[0], coords[count-1] = coords[1]
- if (mode == DRAW_LINE)
- {
- polyline(coords, count);
- }
- else
- {
- OpenGL::TempDebugGroup debuggroup("Filled polygon draw");
- gl.prepareDraw();
- gl.bindTexture(gl.getDefaultTexture());
- glEnableVertexAttribArray(ATTRIB_POS);
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
- gl.drawArrays(GL_TRIANGLE_FAN, 0, (int)count/2-1); // opengl will close the polygon for us
- glDisableVertexAttribArray(ATTRIB_POS);
- }
- }
- love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool copyAlpha)
- {
- // Temporarily unbind the currently active canvas (glReadPixels reads the
- // active framebuffer, not the main one.)
- std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
- setCanvas();
- int w = getWidth();
- int h = getHeight();
- int row = 4 * w;
- int size = row * h;
- GLubyte *pixels = nullptr;
- GLubyte *screenshot = nullptr;
- try
- {
- pixels = new GLubyte[size];
- screenshot = new GLubyte[size];
- }
- catch (std::exception &)
- {
- delete[] pixels;
- delete[] screenshot;
- setCanvas(canvases);
- throw love::Exception("Out of memory.");
- }
- glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- if (!copyAlpha)
- {
- // Replace alpha values with full opacity.
- for (int i = 3; i < size; i += 4)
- pixels[i] = 255;
- }
- // OpenGL sucks and reads pixels from the lower-left. Let's fix that.
- GLubyte *src = pixels - row;
- GLubyte *dst = screenshot + size;
- for (int i = 0; i < h; ++i)
- memcpy(dst-=row, src+=row, row);
- delete[] pixels;
- love::image::ImageData *img = nullptr;
- try
- {
- // Tell the new ImageData that it owns the screenshot data, so we don't
- // need to delete it here.
- img = image->newImageData(w, h, (void *) screenshot, true);
- }
- catch (love::Exception &)
- {
- delete[] screenshot;
- setCanvas(canvases);
- throw;
- }
- // Re-bind the active canvas, if necessary.
- setCanvas(canvases);
- return img;
- }
- Graphics::RendererInfo Graphics::getRendererInfo() const
- {
- RendererInfo info;
- if (GLAD_ES_VERSION_2_0)
- info.name = "OpenGL ES";
- else
- info.name = "OpenGL";
- const char *str = (const char *) glGetString(GL_VERSION);
- if (str)
- info.version = str;
- else
- throw love::Exception("Cannot retrieve renderer version information.");
- str = (const char *) glGetString(GL_VENDOR);
- if (str)
- info.vendor = str;
- else
- throw love::Exception("Cannot retrieve renderer vendor information.");
- str = (const char *) glGetString(GL_RENDERER);
- if (str)
- info.device = str;
- else
- throw love::Exception("Cannot retrieve renderer device information.");
- return info;
- }
- Graphics::Stats Graphics::getStats() const
- {
- Stats stats;
- stats.drawCalls = gl.stats.drawCalls;
- stats.canvasSwitches = gl.stats.framebufferBinds;
- stats.canvases = Canvas::canvasCount;
- stats.images = Image::imageCount;
- stats.fonts = Font::fontCount;
- stats.textureMemory = gl.stats.textureMemory;
- return stats;
- }
- double Graphics::getSystemLimit(SystemLimit limittype) const
- {
- switch (limittype)
- {
- case Graphics::LIMIT_POINT_SIZE:
- {
- GLfloat limits[2];
- glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
- return (double) limits[1];
- }
- case Graphics::LIMIT_TEXTURE_SIZE:
- return (double) gl.getMaxTextureSize();
- case Graphics::LIMIT_MULTI_CANVAS:
- return (double) gl.getMaxRenderTargets();
- case Graphics::LIMIT_CANVAS_MSAA:
- return (double) gl.getMaxRenderbufferSamples();
- default:
- return 0.0;
- }
- }
- bool Graphics::isSupported(Support feature) const
- {
- switch (feature)
- {
- case SUPPORT_MULTI_CANVAS:
- return Canvas::isMultiCanvasSupported();
- case SUPPORT_MULTI_CANVAS_FORMATS:
- return Canvas::isMultiFormatMultiCanvasSupported();
- case SUPPORT_SRGB:
- // sRGB support for the screen is guaranteed if it's supported as a
- // Canvas format.
- return Canvas::isFormatSupported(Canvas::FORMAT_SRGB);
- default:
- return false;
- }
- }
- void Graphics::push(StackType type)
- {
- if (stackTypes.size() == MAX_USER_STACK_DEPTH)
- throw Exception("Maximum stack depth reached (more pushes than pops?)");
- gl.pushTransform();
- pixel_size_stack.push_back(pixel_size_stack.back());
- if (type == STACK_ALL)
- states.push_back(states.back());
- stackTypes.push_back(type);
- }
- void Graphics::pop()
- {
- if (stackTypes.size() < 1)
- throw Exception("Minimum stack depth reached (more pops than pushes?)");
- gl.popTransform();
- pixel_size_stack.pop_back();
- if (stackTypes.back() == STACK_ALL)
- {
- DisplayState &newstate = states[states.size() - 2];
- restoreStateChecked(newstate);
- // The last two states in the stack should be equal now.
- states.pop_back();
- }
- stackTypes.pop_back();
- }
- void Graphics::rotate(float r)
- {
- gl.getTransform().rotate(r);
- }
- void Graphics::scale(float x, float y)
- {
- gl.getTransform().scale(x, y);
- pixel_size_stack.back() *= 2. / (fabs(x) + fabs(y));
- }
- void Graphics::translate(float x, float y)
- {
- gl.getTransform().translate(x, y);
- }
- void Graphics::shear(float kx, float ky)
- {
- gl.getTransform().shear(kx, ky);
- }
- void Graphics::origin()
- {
- gl.getTransform().setIdentity();
- pixel_size_stack.back() = 1;
- }
- Graphics::DisplayState::DisplayState()
- : color(255, 255, 255, 255)
- , backgroundColor(0, 0, 0, 255)
- , blendMode(BLEND_ALPHA)
- , lineWidth(1.0f)
- , lineStyle(LINE_SMOOTH)
- , lineJoin(LINE_JOIN_MITER)
- , pointSize(1.0f)
- , scissor(false)
- , scissorBox()
- , stencilTest(false)
- , stencilInvert(false)
- , font(nullptr)
- , shader(nullptr)
- , colorMask({true, true, true, true})
- , wireframe(false)
- , defaultFilter()
- , defaultMipmapFilter(Texture::FILTER_NEAREST)
- , defaultMipmapSharpness(0.0f)
- {
- }
- Graphics::DisplayState::DisplayState(const DisplayState &other)
- : color(other.color)
- , backgroundColor(other.backgroundColor)
- , blendMode(other.blendMode)
- , lineWidth(other.lineWidth)
- , lineStyle(other.lineStyle)
- , lineJoin(other.lineJoin)
- , pointSize(other.pointSize)
- , scissor(other.scissor)
- , scissorBox(other.scissorBox)
- , stencilTest(other.stencilTest)
- , stencilInvert(other.stencilInvert)
- , font(other.font)
- , shader(other.shader)
- , canvases(other.canvases)
- , colorMask(other.colorMask)
- , wireframe(other.wireframe)
- , defaultFilter(other.defaultFilter)
- , defaultMipmapFilter(other.defaultMipmapFilter)
- , defaultMipmapSharpness(other.defaultMipmapSharpness)
- {
- }
- Graphics::DisplayState::~DisplayState()
- {
- }
- Graphics::DisplayState &Graphics::DisplayState::operator = (const DisplayState &other)
- {
- color = other.color;
- backgroundColor = other.backgroundColor;
- blendMode = other.blendMode;
- lineWidth = other.lineWidth;
- lineStyle = other.lineStyle;
- lineJoin = other.lineJoin;
- pointSize = other.pointSize;
- scissor = other.scissor;
- scissorBox = other.scissorBox;
- stencilTest = other.stencilTest;
- stencilInvert = other.stencilInvert;
- font = other.font;
- shader = other.shader;
- canvases = other.canvases;
- colorMask = other.colorMask;
- wireframe = other.wireframe;
- defaultFilter = other.defaultFilter;
- defaultMipmapFilter = other.defaultMipmapFilter;
- defaultMipmapSharpness = other.defaultMipmapSharpness;
- return *this;
- }
- } // opengl
- } // graphics
- } // love
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