Love2D the cross-platform graphics programming library for the lua language, written in C++

rude 0fa37fc711 Fixed bug where file was left open when doing a love.filesystem.read. 16 jaren geleden
extra 45f69512ac Added some resources. 16 jaren geleden
platform c52c218ba1 Renamed Frame to Quad; added drawq/addq; fixed some bugs. 16 jaren geleden
src 0fa37fc711 Fixed bug where file was left open when doing a love.filesystem.read. 16 jaren geleden
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 jaren geleden
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
changes.txt e0115a384e Moved most constants into relevant classes. 16 jaren geleden
configure.in dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
license.txt dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
readme.txt dcb3dfd83d Initial Mercurial commit. 16 jaren geleden

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".